Difference between revisions of "Message Spam"
Updated information on OBSE spamless functions
imported>Haama (Moved best method up top, some info) |
imported>QQuix (Updated information on OBSE spamless functions) |
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===Message Queue Overloading=== | ===Message Queue Overloading=== | ||
Simplest technique is to overload the message queue by sending the exact same message twice in a row | Simplest technique is to overload the message queue by sending the exact same message twice in a row <i>before</i> the offending add or remove line, <i>i.e.</i> | ||
<pre>;--No messages. | <pre>;--No messages. | ||
message " " | message " " | ||
message " " | message " " | ||
addItem myItem, 1 | |||
;--OR... Covering message... | ;--OR... Covering message... | ||
message "[You've been pickpocketed!]" | message "[You've been pickpocketed!]" | ||
message "[You've been pickpocketed!]"</pre> | message "[You've been pickpocketed!]" | ||
addItem myItem, 1</pre> | |||
There's no obvious reason why this does or should work, but it does. :shrug: The message that is sent (including a blank message) will still display for the usual time, but messages that would ordinarily appear after it seem to be discarded -- i.e. they never enter the queue. | There's no obvious reason why this does or should work, but it does. :shrug: The message that is sent (including a blank message) will still display for the usual time, but messages that would ordinarily appear after it seem to be discarded -- i.e. they never enter the queue. | ||
'''Con:''' The downside of this approach is that it may block more messages than you want to block. It basically nukes the queue for a second or two -- any message sent by any script or action during that period will be lost. | '''Con:''' The downside of this approach is that it may block more messages than you want to block. It basically nukes the queue for a second or two -- any message sent by any script or action during that period will be lost. | ||
'''Con:''' Some UI mods add an Oblivion icon for all messages. This icon will still appear for the duration of the message - defeating the purpose of the blank message. | |||
===OBSE Commands=== | ===OBSE Commands=== | ||
OBSE | OBSE provides the following spam free versions as alternatives for vanilla functions that generate spam messages and sound: | ||
*[[ | |||
*[[ | |||
These two functions do not span messages when adding and removing spells: | |||
*[[AddSpellNS]] | |||
*[[RemoveSpellNS]] | |||
These two functions do not span messages when equipping and unequipping: | |||
*[[EquipItemNS]] | *[[EquipItemNS]] | ||
*[[UnequipItemNS]] | *[[UnequipItemNS]] | ||
These functions do not span messages and do not generate the corresponding sound: | |||
*[[AddItemNS]] | |||
*[[RemoveItemNS]] | |||
*[[EquipItemSilent]] | |||
*[[UnequipItemSilent]] | |||
===Item Activate=== | ===Item Activate=== |