Difference between revisions of "Message Spam"
Jump to navigation
Jump to search
→Message Queue Overloading
imported>Haama (→Message Queue Overloading: Icon) |
imported>SACarrow |
||
Line 13: | Line 13: | ||
===Message Queue Overloading=== | ===Message Queue Overloading=== | ||
Simplest technique is to overload the message queue by sending the exact same message twice in a row | Simplest technique is to overload the message queue by sending the exact same message twice in a row <i>before</i> the offending add or remove line, <i>i.e.</i> | ||
<pre>;--No messages. | <pre>;--No messages. | ||
message " " | message " " | ||
message " " | message " " | ||
addItem myItem, 1 | |||
;--OR... Covering message... | ;--OR... Covering message... | ||
message "[You've been pickpocketed!]" | message "[You've been pickpocketed!]" | ||
message "[You've been pickpocketed!]"</pre> | message "[You've been pickpocketed!]" | ||
addItem myItem, 1</pre> | |||
There's no obvious reason why this does or should work, but it does. :shrug: The message that is sent (including a blank message) will still display for the usual time, but messages that would ordinarily appear after it seem to be discarded -- i.e. they never enter the queue. | There's no obvious reason why this does or should work, but it does. :shrug: The message that is sent (including a blank message) will still display for the usual time, but messages that would ordinarily appear after it seem to be discarded -- i.e. they never enter the queue. |