ModAttackDamage

Revision as of 15:27, 10 June 2008 by imported>DragoonWraith (fixing example - GetEquippedObject returns an objectID, not a referenceID.)
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A command for Oblivion Script Extender

Syntax:

(nothing) reference.ModAttackDamage modifyBy:float objectID:ref

Modifies the base attack damage up or down.

Example:

ref Weapon
float WeaponDamage
set Weapon to player.GetEquippedObject 16
ModAttackDamage 10 Weapon

Add 10 to the current player's equipped weapon attack damage.

See AlsoEdit