Difference between revisions of "NifSkope: Adding Collision Model"

I was wrong, layer settings doesn't effect activator icon
imported>Entim
(added link to forum thread)
imported>Entim
(I was wrong, layer settings doesn't effect activator icon)
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You have to insert a bhkListShape to solve this problem.
You have to insert a bhkListShape to solve this problem.
*Righ-click on the '''5 bhkRigidBodyT''' block. Choose '''Block''' -> '''Insert''' -> '''BHK''' -> '''bhkListShape'''.
*Right-click on the '''5 bhkRigidBodyT''' block. Choose '''Block''' -> '''Insert''' -> '''BHK''' -> '''bhkListShape'''.
*Set the '''bhkRigidBodyT''' block's '''Shape''' property to the reference number of the new bhkLishShape ('''6''') in the '''Block Details''' window. The bhkListShape is now linked to the bhkRigidBodyT block.
*Set the '''bhkRigidBodyT''' block's '''Shape''' property to the reference number of the new bhkLishShape ('''6''') in the '''Block Details''' window. The bhkListShape is now linked to the bhkRigidBodyT block.
*Set the '''bhkListShape''' block's '''Num Sub Shapes''' property to 1. Update the '''Sub Shapes''' array, just as you did when linked the high-poly model's NiTriShape to the NiNode.
*Set the '''bhkListShape''' block's '''Num Sub Shapes''' property to 1. Update the '''Sub Shapes''' array, just as you did when linked the high-poly model's NiTriShape to the NiNode.
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Most important properties:
Most important properties:
*The '''layer''' settings control the mesh color in '''CS''', wheather the activator icon shows up when the player is close enough, wheather it behaves like a harvestable object like plants (no collision, but the activator icon shows up), and arrow penetrability. The list of layers with some explanation is also available as tooltip.
*The '''layer''' settings control the mesh color in '''CS''', wheather it behaves like a harvestable object like plants (no collision, but the activator icon shows up), and arrow penetrability. The list of layers with some explanation is also available as tooltip.
*'''Motion System''', '''Unknown Byte 1''' and '''2''', '''Quality Type''' controls wheather the object is static or mobile.
*'''Motion System''', '''Unknown Byte 1''' and '''2''', '''Quality Type''' controls wheather the object is static or mobile.


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