Difference between revisions of "NifSkope Alchemy"

119 bytes added ,  16:18, 17 April 2006
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imported>Darknel
imported>Throttlekitty
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Right click on the NiTriShape node, and select Texture>Add Glow map.  Nifskope will now complain about the lack of a texture, and will continue to do so.  Don't enter anything, as the engine will look for a texture with _g at the end.  Just so long as it follows the other names:  Sword.dds, Sword_n.dds and Sword_g.dds
Right click on the NiTriShape node, and select Texture>Add Glow map.  Nifskope will now complain about the lack of a texture, and will continue to do so.  Don't enter anything, as the engine will look for a texture with _g at the end.  Just so long as it follows the other names:  Sword.dds, Sword_n.dds and Sword_g.dds
Now, go back to the NiMaterialProperty, and click on the palette icon.
Move the Emissive slider to White, and save.