Difference between revisions of "NifSkope Alchemy"

256 bytes added ,  16:11, 19 December 2006
→‎Base Textures: added new texture path setting procedure
imported>Shon
m (Fixed one instance of NifScope too.)
imported>Entim
(→‎Base Textures: added new texture path setting procedure)
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==Base Textures==
==Base Textures==


To start with textures, it is important to note that NifSkope needs to be configured properly.  Go to the Spells menu >Textures>Folders.  Select Oblivion's Data\ folder.  Not the textures folder, this spell sets Data\ as the base folder, and will fill in the correct path when you select a new texture file.  NifSkope will use /'s instead of \'s in the path.  This will only cause problems if you are referencing a texture from within the Oblivion .bsa files.  Onward!
To start with textures, it is important to note that NifSkope needs to be configured properly.  Since the 0.94 version you can have NifSkope do this automatically. Go to the Render menu >Settings. Push the Oblivion button in the Auto Detect field. The correct Oblivion Data folder path should appear in the Custom field. If you use an earlier version: Go to the Spells menu >Textures>Folders.  Select Oblivion's Data\ folder.  Not the textures folder, this spell sets Data\ as the base folder, and will fill in the correct path when you select a new texture file.  NifSkope will use /'s instead of \'s in the path.  This will only cause problems if you are referencing a texture from within the Oblivion .bsa files.  Onward!




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