Difference between revisions of "Oblivion Mods FAQ"

483 bytes added ,  17:53, 21 April 2009
imported>Dev akm
imported>Dev akm
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:The [http://cs.elderscrolls.com/constwiki/index.php/TES4Files TES4Files] utility will automatically gather up all the resources (textures, meshes, etc.) used by your mod and package them up for distribution. It can also create a BSA file for your mod.   
:The [http://cs.elderscrolls.com/constwiki/index.php/TES4Files TES4Files] utility will automatically gather up all the resources (textures, meshes, etc.) used by your mod and package them up for distribution. It can also create a BSA file for your mod.   
* '''Mesh Optimization'''
:[http://pyffi.sourceforge.net/ PyFFI] is an optimizer for .nif meshes. If you're not afraid of running some lengthy batch scripts on your installed mod resources, you can use PyFFI to improve the performance of Oblivion by optimizing your mesh files. Most recent mods include meshes already optimized by PyFFI, but many older mods do not. You can find more details and usage guidelines [http://www.bethsoft.com/bgsforums/index.php?showtopic=976098 here].


* '''Landscape and Distant Objects'''  
* '''Landscape and Distant Objects'''  
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