Difference between revisions of "Oblivion Mods FAQ"

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22 bytes added ,  17:00, 21 April 2009
→‎Essential Mod Tools: fixed links for Conformulator and GenerateFar
imported>Dev akm
imported>Dev akm
(→‎Essential Mod Tools: fixed links for Conformulator and GenerateFar)
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:Lightwave has created a bunch of great tools to help with landscape creation. [http://projectmanager.f2s.com/morrowind/index.php?menu=TESAnnwyn.html TESAnnwyn] lets you import and export 8/16/32-bit RAW files or 8-bit(Greyscale)/16/32-bit BMPs containing height map data to and from a 3D landscape in Oblivion and Morrowind. [http://www.bethsoft.com/bgsforums/index.php?showtopic=599029 TESport] is a tool for porting landmasses and NPCs from Morrowind mods into Oblivion mods. [http://projectmanager.f2s.com/morrowind/downloads/TES4qLOD.zip TES4qLOD] is a tool for quickly created the textures for LOD landscapes and/or VisibleWhenDistant data. [http://www.bethsoft.com/bgsforums/index.php?showtopic=603186 TEStroi] is a tool for porting Oblivion worldspace landmasses, NPCs and placed objects back to Morrowind.  
:Lightwave has created a bunch of great tools to help with landscape creation. [http://projectmanager.f2s.com/morrowind/index.php?menu=TESAnnwyn.html TESAnnwyn] lets you import and export 8/16/32-bit RAW files or 8-bit(Greyscale)/16/32-bit BMPs containing height map data to and from a 3D landscape in Oblivion and Morrowind. [http://www.bethsoft.com/bgsforums/index.php?showtopic=599029 TESport] is a tool for porting landmasses and NPCs from Morrowind mods into Oblivion mods. [http://projectmanager.f2s.com/morrowind/downloads/TES4qLOD.zip TES4qLOD] is a tool for quickly created the textures for LOD landscapes and/or VisibleWhenDistant data. [http://www.bethsoft.com/bgsforums/index.php?showtopic=603186 TEStroi] is a tool for porting Oblivion worldspace landmasses, NPCs and placed objects back to Morrowind.  


:Wz created a [http://www.ni-te.de/wzLabs/content/nifstuff/gen_far/ GenerateFar] utility, based on the NifTools NifLib, to automatically create low-poly Visible When Distant *_far.nif files. This made it much easier for modders to make sure their houses/castles/etc. are visible from a distance. Unfortunately, the wzLabs site is currently down.
:Wz created a [http://www.4shared.com/file/26918240/c83cf1cf/generatefar.html GenerateFar] utility, based on the NifTools NifLib, to automatically create low-poly Visible When Distant *_far.nif files. This made it much easier for modders to make sure their houses/castles/etc. are visible from a distance. Unfortunately, the wzLabs site is currently down.


* '''EGM Files'''
* '''EGM Files'''
:[http://www.bethsoft.com/bgsforums/index.php?showtopic=607788 The Conformulator]. This tool will let you generate EGM files (which are needed to resize hair and helmet meshes to fit various races).
:[http://www.tesnexus.com/downloads/file.php?id=9360 The Conformulator]. This tool will let you generate EGM files for custom meshes (EGM files are needed to resize hair and helmet meshes to fit various races).


===Mod Resources===
===Mod Resources===
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