Difference between revisions of "Pathing and Playtesting"

117 bytes added ,  13:06, 3 December 2008
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Added tip to remove a link to node
imported>Nyshano
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imported>Aellis
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Notice the green outline around the new node?  This means it's currently selected.  Still holding "<b>ctrl</b>", create a third node by right-clicking the floor.  Let's link this one back to the entrance node we originally placed.  To do this; continue holding "ctrl" and <i>left-click</i> the node in question.  All 3 nodes should now be linked as shown below:
Notice the green outline around the new node?  This means it's currently selected.  Still holding "<b>ctrl</b>", create a third node by right-clicking the floor.  Let's link this one back to the entrance node we originally placed.  To do this; continue holding "ctrl" and <i>left-click</i> the node in question.  All 3 nodes should now be linked as shown below:
[[Image:img_tut_16.jpg|thumb|left|Basic Pathnode Linking]]
[[Image:img_tut_16.jpg|thumb|left|Basic Pathnode Linking]]
 
<blockquote> Make a mistake on selecting a link? "ctrl" left-click again on the node to remove the link.</blockquote>
Using this basic procedure, path the entire cell.  Take your time and be mindful of the dungeon surroundings, using "<b>F4</b>" to toggle collision geometry if you need to.
Using this basic procedure, path the entire cell.  Take your time and be mindful of the dungeon surroundings, using "<b>F4</b>" to toggle collision geometry if you need to.
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