Difference between revisions of "Pathing and Playtesting"
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Added tip to remove a link to node
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Notice the green outline around the new node? This means it's currently selected. Still holding "<b>ctrl</b>", create a third node by right-clicking the floor. Let's link this one back to the entrance node we originally placed. To do this; continue holding "ctrl" and <i>left-click</i> the node in question. All 3 nodes should now be linked as shown below: | Notice the green outline around the new node? This means it's currently selected. Still holding "<b>ctrl</b>", create a third node by right-clicking the floor. Let's link this one back to the entrance node we originally placed. To do this; continue holding "ctrl" and <i>left-click</i> the node in question. All 3 nodes should now be linked as shown below: | ||
[[Image:img_tut_16.jpg|thumb|left|Basic Pathnode Linking]] | [[Image:img_tut_16.jpg|thumb|left|Basic Pathnode Linking]] | ||
<blockquote> Make a mistake on selecting a link? "ctrl" left-click again on the node to remove the link.</blockquote> | |||
Using this basic procedure, path the entire cell. Take your time and be mindful of the dungeon surroundings, using "<b>F4</b>" to toggle collision geometry if you need to. | Using this basic procedure, path the entire cell. Take your time and be mindful of the dungeon surroundings, using "<b>F4</b>" to toggle collision geometry if you need to. | ||
<blockquote> | <blockquote> |