Difference between revisions of "Performance Problems"

651 bytes added ,  16:38, 25 December 2012
imported>Gabba
(Link to thread about GetDistance.)
imported>WalkerInShadows
 
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== Low-Level Processing ==  
== Low-Level Processing ==  
Avoid low-level processing for as many creatures and NPCs as possible. Use the "No Low Level Processing" option to keep them from processing their AI unless the player is in the same cell.
Avoid low-level processing for as many creatures and NPCs as possible. Use the "No Low Level Processing" option to keep them from processing their AI unless the player is in the same cell.
Note: If an NPC never leaves an interior cell, then this should be ticked, but if their AI packages has them moving between interior cells or travelling between interior and exterior or travelling from one end of a city to another (or further) then this should not be ticked, otherwise the NPC will never be where they're meant to be, they'll always be in the cell they are initially placed in. They would only leave that cell to follow their AI if you then enter that cell, but as soon as they leave the cell they will be dropped from memory again and so won't reach their destination unless the player follows them the whole way. (Thanks Vorians!)


[[Category:Troubleshooting]]
[[Category:Troubleshooting]]