Difference between revisions of "Performance Problems"

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200 bytes added ,  15:46, 14 November 2011
Link to thread about GetDistance.
imported>Wrye
m (Remove top level header.)
imported>Gabba
(Link to thread about GetDistance.)
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#* I have tested the others above, but not this one. However, I have seen it mentioned several times that GetDistance is a CPU heavy function, so I'm including it here.
#* I have tested the others above, but not this one. However, I have seen it mentioned several times that GetDistance is a CPU heavy function, so I'm including it here.
#*--[[User:Haama|Haama]] 17:54, 10 September 2007 (EDT)
#*--[[User:Haama|Haama]] 17:54, 10 September 2007 (EDT)
#* [http://forums.bethsoft.com/index.php?/topic/1145441-does-getdistance-called-every-frame-hurt-frame-rate-or-not Discussion about GetDistance] that seems to imply the function is not so CPU-hungry.


Note that for all of these, they are incredibly fast functions. Even the slowest, GetInventoryObject, can be run 1000 times and the next frame will come up in less than a second. They will only cause problems if run them constantly (every frame or so).
Note that for all of these, they are incredibly fast functions. Even the slowest, GetInventoryObject, can be run 1000 times and the next frame will come up in less than a second. They will only cause problems if run them constantly (every frame or so).
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