Difference between revisions of "PlayMagicShaderVisuals"

355 bytes added ,  16:36, 21 December 2023
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imported>Nezroy
(linking to effect shader list)
Tag: Manual revert
 
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'''Syntax:'''
'''Syntax:'''
  PlayMagicShaderVisuals ''[[List_of_Effect_Shaders|EffectShaderID]], Duration (optional)''  
  ''reference.''PlayMagicShaderVisuals [[List_of_Effect_Shaders|EffectShaderID]] ''Duration''  
'''Example:'''
'''Example:'''
  PlayMagicShaderVisuals GhostEffect
  PlayMagicShaderVisuals GhostEffect
  pms effectShockShield 10
  pms effectShockShield 10


 
Plays an [[Effect Shader]] on the calling reference. Visuals will play at least one cycle, regardless of
Plays the effect shader visuals on the calling reference. Visuals will play at least one cycle, regardless of
duration, and if no duration is specified they play indefinitely or until the art stops animating.
duration, and if no duration is specified they play indefinitely or until the art stops animating.


==Notes==
*Applying this function on a tree crashes the game.


==See Also==
==See Also==
[[PlayMagicEffectVisuals]]
* [[Effect Shader]]
 
* [[List of Effect Shaders]]
[[StopMagicShaderVisuals]]
* [[PlayMagicEffectVisuals]]
* [[StopMagicShaderVisuals]]


[[Category: Functions]]
[[Category: Functions]]
[[Category:Functions (CS)]]
[[Category: Functions (CS 1.0)]]
[[Category: Actor Functions]]
[[Category: Actor Functions (CS 1.0)]]
[[Category: Magic Functions]]
[[Category: Magic Functions]]
[[Category: Magic Functions (CS 1.0)]]
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