Difference between revisions of "Portal:Contents/Portals"

214 bytes added ,  18:01, 11 March 2008
argh, very frustrating... I'll come back to this later. Please excuse the mess I've made of the page.
imported>DragoonWraith
(testing some things, may revert if this doesn't work)
imported>DragoonWraith
(argh, very frustrating... I'll come back to this later. Please excuse the mess I've made of the page.)
Line 4: Line 4:
Here you can your way to all of the information you need, through our handy Portal system. Each Portal serves as a gateway into a particular area of modding, offering links to trouble-shooting, interesting tutorials, and plenty of reference information.</div>
Here you can your way to all of the information you need, through our handy Portal system. Each Portal serves as a gateway into a particular area of modding, offering links to trouble-shooting, interesting tutorials, and plenty of reference information.</div>


{| style="margin: 0; padding: 0; border: 0;"
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| id="esstyle" style="width: auto; padding: 0 0.3em 0.5em 0.5em; margin: 0; vertical-align: top;" |[[:Category:Getting Started|<div style="width:100%;height:100%;font-weight:normal;color:#6e5229;"><h2 class="header">Getting Started</h2>
<td style="width: 50%; padding: 0; margin: 0; border: 1px solid #6e5229; vertical-align: top;">
[[:Category:Getting Started|<div style="width:100%;height:100%;font-weight:normal;color:#6e5229;vertical-align:middle;">
<h2 class="header" style="margin: 0;">Getting Started</h2>


In the Getting Started area, you will find myriad beginner tutorials, designed to teach the basics of using the Construction Set. You'll find lots of tips and tricks that experienced modders have discovered to make modding easier.</div>]]
<div style="margin:0.5em;">In the Getting Started area, you will find myriad beginner tutorials, designed to teach the basics of using the Construction Set. You'll find lots of tips and tricks that experienced modders have discovered to make modding easier.</div></div>]]</td>
| id="esstyle" style="width: 50%; padding: 0 0.3em 0.5em 0.5em; margin: 0.2em 0.2em 0.2em 0; vertical-align: top;" |[[Portal:AI|<div style="width:100%;height:100%;font-weight:normal;color:#6e5229;"><h2 class="header">Artificial Intelligence</h2>


The AI Portal contains information about how to get your NPCs to do whatever, wherever you like. Information on Packages, Dialogue, and all aspects of actor creation is held within.</div>]]
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|-
[[Portal:AI|<div style="width:100%;height:100%;font-weight:normal;color:#6e5229;vertical-align:middle;">
| id="esstyle" style="width: 50%; padding: 0 0.3em 0.5em 0.5em; margin: 0; vertical-align: top;" |[[Portal:Animating|<div style="width:100%;height:100%;font-weight:normal;color:#6e5229;"><h2 class="header">Animating</h2>
<h2 class="header" style="margin: 0;">Artificial Intelligence</h2>


Everything there is to know about creating, exporting, and implementing animations within Oblivion can be found here. There are several tutorials, as well as numerous links to external animation tutorials.</div>]]
<div style="margin:0.5em;">The AI Portal contains information about how to get your NPCs to do whatever, wherever you like. Information on Packages, Dialogue, and all aspects of actor creation is held within.</div></div>]]</td>
| id="esstyle" style="width: 50%; padding: 0 0.3em 0.5em 0.5em; margin: 0; vertical-align: top;" |[[Portal:Building and Editing|<div style="width:100%;height:100%;font-weight:normal;color:#6e5229;"><h2 class="header">Building and Editing</h2>
</tr><tr>
<td id="esstyle" style="padding: 0; margin: 0; vertical-align: top;">[[Portal:Animating|<div style="width:100%;height:100%;font-weight:normal;color:#6e5229;"><h2 class="header" style="margin: 0;">Animating</h2>


Building and editing is the domain of the Render Window. Here you can learn all about creating and changing objects, and placing and positioning them within the game world.</div>]]
Everything there is to know about creating, exporting, and implementing animations within Oblivion can be found here. There are several tutorials, as well as numerous links to external animation tutorials.</div>]]</td>
|-
<td id="esstyle" style="padding: 0; margin: 0; vertical-align: top;">[[Portal:Building and Editing|<div style="width:100%;height:100%;font-weight:normal;color:#6e5229;"><h2 class="header" style="margin: 0;">Building and Editing</h2>
| id="esstyle" style="width: 50%; padding: 0 0.3em 0.5em 0.5em; margin: 0; vertical-align: top;" |[[Portal:Modeling|<div style="width:100%;height:100%;font-weight:normal;color:#6e5229;"><h2 class="header">Modeling</h2>


Learn about creating models, from what programs to use to how to export a mesh into Oblivion. Learn the basics of model creation, the intricacies of NifSkope, and everything else you'll need to create all new shapes.</div>]]
Building and editing is the domain of the Render Window. Here you can learn all about creating and changing objects, and placing and positioning them within the game world.</div>]]</td>
| id="esstyle" style="width: 50%; padding: 0 0.3em 0.5em 0.5em; margin: 0; vertical-align: top;" |[[Portal:Quests|<div style="width:100%;height:100%;font-weight:normal;color:#6e5229;"><h2 class="header">Quests</h2>
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<td id="esstyle" style="width: 50%; padding: 0 0.3em 0.5em 0.5em; margin: 0; vertical-align: top;">[[Portal:Modeling|<div style="width:100%;height:100%;font-weight:normal;color:#6e5229;"><h2 class="header">Modeling</h2>


This is where it all comes together. Quests often use new NPCs, new dialogue, scripting, modeling, texturing, world building, you name it. This portal will serve as a base of operations for your quest design.</div>]]
Learn about creating models, from what programs to use to how to export a mesh into Oblivion. Learn the basics of model creation, the intricacies of NifSkope, and everything else you'll need to create all new shapes.</div>]]</td>
|-
<td id="esstyle" style="width: 50%; padding: 0 0.3em 0.5em 0.5em; margin: 0; vertical-align: top;">[[Portal:Quests|<div style="width:100%;height:100%;font-weight:normal;color:#6e5229;"><h2 class="header">Quests</h2>
| id="esstyle" style="width: 50%; padding: 0 0.3em 0.5em 0.5em; margin: 0; vertical-align: top;" |[[Portal:Scripting|<div style="width:100%;height:100%;font-weight:normal;color:#6e5229;"><h2 class="header">Scripting</h2>


In Oblivion, scripts employ hundreds of functions to create changes in the game world ranging from the invisibly subtle to world-changing; within you will find tutorials and reference articles on every function from Oblivion and OBSE.</div>]]
This is where it all comes together. Quests often use new NPCs, new dialogue, scripting, modeling, texturing, world building, you name it. This portal will serve as a base of operations for your quest design.</div>]]</td>
| id="esstyle" style="width: 50%; padding: 0 0.3em 0.5em 0.5em; margin: 0; vertical-align: top;" |[[Portal:Texturing|<div style="width:100%;height:100%;font-weight:normal;color:#6e5229;"><h2 class="header">Texturing</h2>
</tr><tr>
<td id="esstyle" style="width: 50%; padding: 0 0.3em 0.5em 0.5em; margin: 0; vertical-align: top;">[[Portal:Scripting|<div style="width:100%;height:100%;font-weight:normal;color:#6e5229;"><h2 class="header">Scripting</h2>


Textures bring color to Oblivion - no model is complete without a texture, and Oblivion is capable of displaying some very high quality textures. Enter this portal to learn how to make them!</div>]]
In Oblivion, scripts employ hundreds of functions to create changes in the game world ranging from the invisibly subtle to world-changing; within you will find tutorials and reference articles on every function from Oblivion and OBSE.</div>]]</td>
|}
<td id="esstyle" style="width: 50%; padding: 0 0.3em 0.5em 0.5em; margin: 0; vertical-align: top;">[[Portal:Texturing|<div style="width:100%;height:100%;font-weight:normal;color:#6e5229;"><h2 class="header">Texturing</h2>
 
Textures bring color to Oblivion - no model is complete without a texture, and Oblivion is capable of displaying some very high quality textures. Enter this portal to learn how to make them!</div>]]</td>
</table>