Difference between revisions of "Portal:Contents/Portals"

197 bytes added ,  08:51, 13 March 2008
well, the W3C hates me for it, but I hate them too, so that's cool - it works
imported>DragoonWraith
imported>DragoonWraith
(well, the W3C hates me for it, but I hate them too, so that's cool - it works)
Line 6: Line 6:
{| style="width: auto; margin: 0; padding: 0;  border: 0;"
{| style="width: auto; margin: 0; padding: 0;  border: 0;"
|-
|-
| id="esstyle" style="display: table-cell; width: 50%; padding: 1em; margin: 0; border: 1px solid #6e5229; vertical-align: top;" |
| id="esstyle" style="display: table-cell; width: 50%; padding: 0; margin: 0; border: 1px solid #6e5229; vertical-align: top;" |
[[:Category:Getting Started|<h2 class="header" style="margin: 0;">Getting Started</h2>
[[:Category:Getting Started|<h2 class="header" style="margin: -0.5em 0 0 0; background-repeat: repeat">Getting Started</h2>


<div style="font-weight: normal; color: #6e5229; vertical-align: middle; margin: 0.5em;">In the Getting Started area, you will find myriad beginner tutorials, designed to teach the basics of using the Construction Set. You'll find lots of tips and tricks that experienced modders have discovered to make modding easier.</div>]]
<div style="font-weight: normal; color: #6e5229; vertical-align: middle; margin: 0.5em;">In the Getting Started area, you will find myriad beginner tutorials, designed to teach the basics of using the Construction Set. You'll find lots of tips and tricks that experienced modders have discovered to make modding easier.</div>]]


| id="esstyle" style="display: table-cell; width: 50%; padding: 0; margin: 0; border: 1px solid #6e5229; vertical-align: top;" |
| id="esstyle" style="display: table-cell; width: 50%; padding: 0; margin: 0; border: 1px solid #6e5229; vertical-align: top;" |
[[Portal:AI|<h2 class="header" style="margin: 0;">Artificial Intelligence</h2>
[[Portal:AI|<h2 class="header" style="margin: -0.5em 0 0 0; background-repeat: repeat">Artificial Intelligence</h2>


<div style="font-weight: normal; color: #6e5229; vertical-align: middle; margin: 0.5em;">The AI Portal contains information about how to get your NPCs to do whatever, wherever you like. Information on Packages, Dialogue, and all aspects of actor creation is held within.</div>]]
<div style="font-weight: normal; color: #6e5229; vertical-align: middle; margin: 0.5em;">The AI Portal contains information about how to get your NPCs to do whatever, wherever you like. Information on Packages, Dialogue, and all aspects of actor creation is held within.</div>]]
|}
|-
| id="esstyle" style="display: table-cell; width: 50%; padding: 0; margin: 0; border: 1px solid #6e5229; vertical-align: top;" |
[[Portal:Animating|<h2 class="header" style="margin: -0.5em 0 0 0; background-repeat: repeat">Animating</h2>


</tr><tr>
<div style="font-weight: normal; color: #6e5229; vertical-align: middle; margin: 0.5em;">Everything there is to know about creating, exporting, and implementing animations within Oblivion can be found here. There are several tutorials, as well as numerous links to external animation tutorials.</div>]]


<td width=50% id="esstyle" style="display: table-cell; padding: 0; margin: 0; border: 1px solid #6e5229; vertical-align: top;">
| id="esstyle" style="display: table-cell; width: 50%; padding: 0; margin: 0; border: 1px solid #6e5229; vertical-align: top;" |
[[Portal:Animating|<h2 class="header" style="margin: 0;">Animating</h2>
[[:Portal:Building and Editing|<h2 class="header" style="margin: -0.5em 0 0 0; background-repeat: repeat">Building and Editing</h2>


<div style="font-weight: normal; color: #6e5229; vertical-align: middle; margin: 0.5em;">Everything there is to know about creating, exporting, and implementing animations within Oblivion can be found here. There are several tutorials, as well as numerous links to external animation tutorials.</div>]]</td>
<div style="font-weight: normal; color: #6e5229; vertical-align: middle; margin: 0.5em;">Building and editing is the domain of the Render Window. Here you can learn all about creating and changing objects, and placing and positioning them within the game world.</div>]]
|-
| id="esstyle" style="display: table-cell; width: 50%; padding: 0; margin: 0; border: 1px solid #6e5229; vertical-align: top;" |
[[Portal:Modeling|<h2 class="header" style="margin: -0.5em 0 0 0; background-repeat: repeat">Modeling</h2>


<td width=50% id="esstyle" style="display: table-cell; padding: 0; margin: 0; border: 1px solid #6e5229; vertical-align: top;">
<div style="font-weight: normal; color: #6e5229; vertical-align: middle; margin: 0.5em;">Learn about creating models, from what programs to use to how to export a mesh into Oblivion. Learn the basics of model creation, the intricacies of NifSkope, and everything else you'll need to create all new shapes.</div>]]
[[:Portal:Building and Editing|<h2 class="header" style="margin: 0;">Building and Editing</h2>


<div style="font-weight: normal; color: #6e5229; vertical-align: middle; margin: 0.5em;">Building and editing is the domain of the Render Window. Here you can learn all about creating and changing objects, and placing and positioning them within the game world.</div>]]</td>
| id="esstyle" style="display: table-cell; width: 50%; padding: 0; margin: 0; border: 1px solid #6e5229; vertical-align: top;" |
[[Portal:Quests|<h2 class="header" style="margin: -0.5em 0 0 0;">Quests</h2>


</tr><tr>
<div style="font-weight: normal; color: #6e5229; vertical-align: middle; margin: 0.5em;">This is where it all comes together. Quests often use new NPCs, new dialogue, scripting, modeling, texturing, world building, you name it. This portal will serve as a base of operations for your quest design.</div>]]
|-
| id="esstyle" style="display: table-cell; width: 50%; padding: 0; margin: 0; border: 1px solid #6e5229; vertical-align: top;" |
[[Portal:Scripting|<h2 class="header" style="margin: -0.5em 0 0 0;">Scripting</h2>


<td id="esstyle" style="width: 50%; padding: 0 0.3em 0.5em 0.5em; margin: 0; vertical-align: top;">
<div style="font-weight: normal; color: #6e5229; vertical-align: middle; margin: 0.5em;">In Oblivion, scripts employ hundreds of functions to create changes in the game world ranging from the invisibly subtle to world-changing; within you will find tutorials and reference articles on every function from Oblivion and OBSE.</div>]]
[[Portal:Modeling|<h2 class="header">Modeling</h2>


<div style="font-weight: normal; color: #6e5229; vertical-align: middle; margin: 0.5em;">Learn about creating models, from what programs to use to how to export a mesh into Oblivion. Learn the basics of model creation, the intricacies of NifSkope, and everything else you'll need to create all new shapes.</div>]]</td>
| id="esstyle" style="display: table-cell; width: 50%; padding: 0; margin: 0; border: 1px solid #6e5229; vertical-align: top;" |
[[Portal:Texturing|<h2 class="header" style="margin: -0.5em 0 0 0;">Texturing</h2>


<td id="esstyle" style="width: 50%; padding: 0 0.3em 0.5em 0.5em; margin: 0; vertical-align: top;">[[Portal:Quests|<div style="width:100%;height:100%;font-weight:normal;color:#6e5229;">
<div style="font-weight: normal; color: #6e5229; vertical-align: middle; margin: 0.5em;">Textures bring color to Oblivion - no model is complete without a texture, and Oblivion is capable of displaying some very high quality textures. Enter this portal to learn how to make them!</div>]]
[[Portal:Quests|<h2 class="header">Quests</h2>
|}
 
<div style="font-weight: normal; color: #6e5229; vertical-align: middle; margin: 0.5em;">This is where it all comes together. Quests often use new NPCs, new dialogue, scripting, modeling, texturing, world building, you name it. This portal will serve as a base of operations for your quest design.</div>]]</td>
 
</tr><tr>
 
<td width=50% id="esstyle" style="display: table-cell; padding: 0; margin: 0; border: 1px solid #6e5229; vertical-align: top;">
[[Portal:Scripting|<h2 class="header">Scripting</h2>
 
<div style="font-weight: normal; color: #6e5229; vertical-align: middle; margin: 0.5em;">In Oblivion, scripts employ hundreds of functions to create changes in the game world ranging from the invisibly subtle to world-changing; within you will find tutorials and reference articles on every function from Oblivion and OBSE.</div>]]</td>
 
<td width=50% id="esstyle" style="display: table-cell; padding: 0; margin: 0; border: 1px solid #6e5229; vertical-align: top;">
[[Portal:Texturing|<h2 class="header">Texturing</h2>
 
<div style="font-weight: normal; color: #6e5229; vertical-align: middle; margin: 0.5em;">Textures bring color to Oblivion - no model is complete without a texture, and Oblivion is capable of displaying some very high quality textures. Enter this portal to learn how to make them!</div>]]</td></tr>
</table>