Difference between revisions of "Potion"

17 bytes removed ,  16:44, 25 March 2006
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imported>Silly
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Potions are the only magic objects than can be directly placed in an actor's inventory. In many ways they are more like Item objects than Magic objects. However, since the only function they perform is to add magic effects to the actor, it is simpler to make them magic objects rather than have to create separate enchantments for each potion.
Potions are the only magic objects that can be placed directly in an actor's inventory. In many ways they are more like Item objects than Magic objects. However, since the only function they perform is to add magic effects to the actor, making them magic objects is simpler than creating separate enchantments for each potion.


*'''Poison?:''' This display only field reads "yes" if all the magic effects are negative. Poisons can be applied to weapons.
*'''Poison?:''' This display-only field reads "yes" if all the magic effects are negative. Poisons can be applied to weapons.
*'''Food Item:''' If checked, NPCs will eat these ingredients if they are on an Eat package.
*'''Food Item:''' If checked, NPCs will eat these ingredients if they are on an Eat package.
*'''Results:''' the list of magic effects on the ingredient. Only the first four have any meaning.
*'''Results:''' The list of magic effects on the ingredient. Only the first four have any meaning.
*'''Auto-Calculate:''' If checked, the Ingredient value is calculated based on the sum of the magic effects costs. Otherwise it is a manually edited field. By convention, all non-quest ingredients are between 1 and 100 gold in value.
*'''Auto-Calculate:''' If checked, the Ingredient value is calculated based on the sum of the magic effects costs. Otherwise it is a manually edited field. By convention, all non-quest ingredients are between 1 and 100 gold in value.


[[Category:Magic]]
[[Category:Magic]]
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