Difference between revisions of "Property Element"

No change in size ,  13:23, 7 April 2011
m
imported>Low Post
m (→‎Text: Added default color)
imported>Low Post
Line 62: Line 62:
Properties specific to the [[Object Element#Text|Text Element]]
Properties specific to the [[Object Element#Text|Text Element]]
*'''String''' (String) The text to be displayed.
*'''String''' (String) The text to be displayed.
*'''Red, Green, Blue''' (Numeric) Specifies the color of the text. Values are from 0 to 255 - the greater the value, the more of that color. Example: "red 0, green 0, blue 0" results in a black color, and "red 255, green 0, blue 0" results in a red color. Default values are "red 117, green 59, blue 33". Any combination can be made.
*'''Red, Green, Blue''' (Numeric) Specifies the color of the text. Values are from 0 to 255 - the greater the value, the more of that color. Default values are "red 117, green 59, blue 33". Example: "red 0, green 0, blue 0" results in a black color, and "red 255, green 0, blue 0" results in a red color. Any combination can be made.
*'''Font''' (Numeric) Specifies the font for the text element. Values are from 1 to 5, associated with the Oblivion.ini fonts. When missing or with an invalid number the game will default it to 1.
*'''Font''' (Numeric) Specifies the font for the text element. Values are from 1 to 5, associated with the Oblivion.ini fonts. When missing or with an invalid number the game will default it to 1.
*'''Justify''' (Numeric) Specifies where the text begins relative to the element's X coordinate. Options are "&left;" (1), "&center;" (2) and "&right;" (4):
*'''Justify''' (Numeric) Specifies where the text begins relative to the element's X coordinate. Options are "&left;" (1), "&center;" (2) and "&right;" (4):
Anonymous user