Difference between revisions of "Property Element"
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imported>Low Post m (→Text: Added default color) |
imported>Low Post m (→Text) |
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Properties specific to the [[Object Element#Text|Text Element]] | Properties specific to the [[Object Element#Text|Text Element]] | ||
*'''String''' (String) The text to be displayed. | *'''String''' (String) The text to be displayed. | ||
*'''Red, Green, Blue''' (Numeric) Specifies the color of the text. Values are from 0 to 255 - the greater the value, the more of that color. Example: "red 0, green 0, blue 0" results in a black color, and "red 255, green 0, blue 0" results in a red color | *'''Red, Green, Blue''' (Numeric) Specifies the color of the text. Values are from 0 to 255 - the greater the value, the more of that color. Default values are "red 117, green 59, blue 33". Example: "red 0, green 0, blue 0" results in a black color, and "red 255, green 0, blue 0" results in a red color. Any combination can be made. | ||
*'''Font''' (Numeric) Specifies the font for the text element. Values are from 1 to 5, associated with the Oblivion.ini fonts. When missing or with an invalid number the game will default it to 1. | *'''Font''' (Numeric) Specifies the font for the text element. Values are from 1 to 5, associated with the Oblivion.ini fonts. When missing or with an invalid number the game will default it to 1. | ||
*'''Justify''' (Numeric) Specifies where the text begins relative to the element's X coordinate. Options are "&left;" (1), "¢er;" (2) and "&right;" (4): | *'''Justify''' (Numeric) Specifies where the text begins relative to the element's X coordinate. Options are "&left;" (1), "¢er;" (2) and "&right;" (4): |