Difference between revisions of "Reference"

120 bytes added ,  13:44, 11 January 2008
Rewording of article.
imported>RedFault
m (Added internal links)
imported>RedFault
(Rewording of article.)
Line 1: Line 1:
A reference is an instance of an object that has been placed in the [[Render Window|Render Window]]. Each object can have multiple references (the count of references is displayed in the [[Object Window|Object Window]]). If the object is changed, all its references are also changed. However, references hold data that is unique between them. The simplest example is the position data. It's unique for each reference, and is not stored with the object.
A reference is an instance of an [[:Category:Objects|object]] that has been placed in the [[Render Window|Render Window]]. Each '''object''' can have multiple '''references''' (the count of references is displayed in the [[Object Window]]). If any of the properties of an object are changed in the [[Object Window]], all its references are also changed in-game. However, references also hold some data that is unique to them. The simplest example is the ''position'' data. It's unique for each reference, and is not stored with the object information in the Object Window.


If you double click on an object in the Render Window, you will see the reference data. Different types of objects have different reference data on their references. Different references of the same object can be set differently.
If you double click on an object in the Render Window, you will see the reference data. Different types of objects have different reference data on their references. Different references of the same object can be set differently.
Anonymous user