Difference between revisions of "Reference"
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imported>Kivan m (Removed two extraneous apostrophes "it's"->"its") |
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**'''Count:''' The number of objects represented by the reference. For example, a single arrow reference can be five arrows. When the player drops multiple items of the same type, only one physical object is shown on the ground. | **'''Count:''' The number of objects represented by the reference. For example, a single arrow reference can be five arrows. When the player drops multiple items of the same type, only one physical object is shown on the ground. | ||
**'''Health:''' For weapons and armor, this sets the current health of the object relative to its maximum health. | **'''Health:''' For weapons and armor, this sets the current health of the object relative to its maximum health. | ||
**'''Charge:''' For magic items, this sets the current charge of the object relative to | **'''Charge:''' For magic items, this sets the current charge of the object relative to its maximum charge. | ||
**'''Time Left:''' For torches, the amount of time remaining (number of seconds left?). | **'''Time Left:''' For torches, the amount of time remaining (number of seconds left?). | ||
**'''Soul:''' For soul gems, sets the size of the soul it contains. | **'''Soul:''' For soul gems, sets the size of the soul it contains. | ||
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*'''Leveled Creature:''' Only shown on the Leveled Creature reference objects. It specifies a level offset for the reference. This value will be added to the player's level prior to generating the leveled creature. | *'''Leveled Creature:''' Only shown on the Leveled Creature reference objects. It specifies a level offset for the reference. This value will be added to the player's level prior to generating the leveled creature. | ||
[[Category:Getting Started]] | |||
[[Category:Objects]] | [[Category:Objects]] |