Difference between revisions of "Reference"

28 bytes added ,  13:17, 21 December 2023
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imported>Kivan
m (Removed two extraneous apostrophes "it's"->"its")
Tag: Manual revert
 
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**'''Count:''' The number of objects represented by the reference. For example, a single arrow reference can be five arrows. When the player drops multiple items of the same type, only one physical object is shown on the ground.
**'''Count:''' The number of objects represented by the reference. For example, a single arrow reference can be five arrows. When the player drops multiple items of the same type, only one physical object is shown on the ground.
**'''Health:''' For weapons and armor, this sets the current health of the object relative to its maximum health.
**'''Health:''' For weapons and armor, this sets the current health of the object relative to its maximum health.
**'''Charge:''' For magic items, this sets the current charge of the object relative to it's maximum charge.
**'''Charge:''' For magic items, this sets the current charge of the object relative to its maximum charge.
**'''Time Left:''' For torches, the amount of time remaining (number of seconds left?).
**'''Time Left:''' For torches, the amount of time remaining (number of seconds left?).
**'''Soul:''' For soul gems, sets the size of the soul it contains.
**'''Soul:''' For soul gems, sets the size of the soul it contains.
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*'''Leveled Creature:''' Only shown on the Leveled Creature reference objects. It specifies a level offset for the reference. This value will be added to the player's level prior to generating the leveled creature.
*'''Leveled Creature:''' Only shown on the Leveled Creature reference objects. It specifies a level offset for the reference. This value will be added to the player's level prior to generating the leveled creature.


[[Category:Getting Started]]
[[Category:Objects]]
[[Category:Objects]]
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