Difference between revisions of "Reference"

1 byte removed ,  13:17, 21 December 2023
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Tag: Manual revert
 
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A reference is an instance of an [[:Category:Objects|object]] that has been placed in the [[Render Window|Render Window]]. Each '''object''' can have multiple '''references''' (the count of references is displayed in the [[Object Window]]). If any of the properties of an object are changed in the [[Object Window]], all its references are also changed in-game. However, references also hold some data that is unique to them. The simplest example is the ''position'' data. It's unique for each reference, and is not stored with the object information in the Object Window.
A reference is an instance of an [[:Category:Objects|object]] that has been placed in the [[Render Window|Render Window]]. Each '''object''' can have multiple '''references''' (the count of references is displayed in the [[Object Window]]). If any of the properties of an object are changed in the [[Object Window]], all its references are also changed in-game. However, references also hold some data that is unique to them. The simplest example is the ''position'' data. It's unique for each reference, and is not stored with the object information in the Object Window.
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If you double click on an object in the Render Window, you will see the reference data. Different types of objects have different reference data on their references. Different references of the same object can be set differently.
If you double click on an object in the Render Window, you will see the reference data. Different types of objects have different reference data on their references. Different references of the same object can be set differently.


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