Difference between revisions of "Retexturing"

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== NIF Retexturing ==
; Retexturing
 
:Retexturing means you take base objects and apply different textures to them creating a new in-game object with the same shape but with a different look.
Retexturing means you take base objects and apply different textures to them creating a new in-game object with the same shape but with a different look.


There are several utilities for this, [[TR_Retexturing_Tool|Texture Replacer]] which is specialized on retexturing (and is capable of changing the textures of a whole tile-set at one swoop), [[NifSkope]] which is an allround-tool for modifying NIF-files on a low-level scale (including but by far not restricted to retexturing) and [[NIBlE]] which implements many of NifSkope's functions in a simpler interface.
There are several utilities for this, [[TR_Retexturing_Tool|Texture Replacer]] which is specialized on retexturing (and is capable of changing the textures of a whole tile-set at one swoop), [[NifSkope]] which is an allround-tool for modifying NIF-files on a low-level scale (including but by far not restricted to retexturing) and [[NIBlE]] which implements many of NifSkope's functions in a simpler interface.
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**[[Retex Guide]]
**[[Retex Guide]]


[[Category:Meshes and Textures]]
[[Category:Glossary]]
[[Category:Textures]]
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