Difference between revisions of "Retexturing"

128 bytes added ,  00:42, 6 June 2008
Remove from glossary. Reformat.
imported>DragoonWraith
(this page is very much out of date - I don't know a lot about texturing, so I can't fix it, but I do know we can edit Nif files, and those should be internal links, not external ones)
imported>Wrye
(Remove from glossary. Reformat.)
 
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This page is out of date.
Objects as seen in the game are essentially combinations of shape (the mesh file) and textures (dds files). Retexturing an object involves changing the textures of an object but not the shape.


== NIF Retexturing ==
There are several utilities for this, [[TR_Retexturing_Tool|Texture Replacer]] which is specialized on retexturing (and is capable of changing the textures of a whole tile-set at one swoop), [[NifSkope]] which is an allround-tool for modifying NIF-files on a low-level scale (including but by far not restricted to retexturing) and [[NIBlE]] which implements many of NifSkope's functions in a simpler interface.


NIF files, although not presently editable, can be re-textured.  This means you can take base objects and apply different textures to them creating a new in-game object with the same shape but with a different look.
===See Also===
* Tools
** [[NIBlE]]
** [[NifSkope]]
** [[Texture Replacer]]
* Tutorials
** [[Reskinning Rudiments]]
** [[Retex Guide]]
** [[Texture Replacer/Tutorial]]


You will need a very handy utility for this, its called "Texture Replacer". 
[[Category:Textures]]
 
A discussion about it on the main forms is here:  [http://www.elderscrolls.com/forums/index.php?showtopic=323908 Forums Thread]<BR>
The download link is here:
[http://home.tiscali.de/jo.ge/ob/dl/tr.zip Link to download]
 
== See Also ==
[[NifSkope]]
 
[[TR_Retexturing_Tool|Texture Replacer]]
 
[[Category:Meshes and Textures]]
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