Difference between revisions of "Retexturing"

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== NIF Retexturing ==
Objects as seen in the game are essentially combinations of shape (the mesh file) and textures (dds files). Retexturing an object involves changing the textures of an object but not the shape.


Retexturing means you take base objects and apply different textures to them creating a new in-game object with the same shape but with a different look.
There are several utilities for this, [[TR_Retexturing_Tool|Texture Replacer]] which is specialized on retexturing (and is capable of changing the textures of a whole tile-set at one swoop), [[NifSkope]] which is an allround-tool for modifying NIF-files on a low-level scale (including but by far not restricted to retexturing) and [[NIBlE]] which implements many of NifSkope's functions in a simpler interface.


There are two utilities for this, [[TR_Retexturing_Tool|Texture Replacer]] which is specialized on retexturing (and is capable to change the textures of a whole tile-set in one swoop) and [[NifSkope]] which is an allround-tool for modifying NIF-files on a low-level scales (including but by far not restricted to retexturing)
===See Also===
* Tools
** [[NIBlE]]
** [[NifSkope]]
** [[Texture Replacer]]
* Tutorials
** [[Reskinning Rudiments]]
** [[Retex Guide]]
** [[Texture Replacer/Tutorial]]


 
[[Category:Textures]]
== Tools ==
 
===[[TR_Retexturing_Tool|Texture Replacer]]===
:[[Retexturing Made Easy]]
:[[Reskinning Rudiments 1]]
 
 
===[[NifSkope]]===
:[[Retex Guide]]
 
[[Category:Meshes and Textures]]
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