Difference between revisions of "Retexturing"

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imported>Elim Garak
imported>Wrye
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== NIF Retexturing ==
Objects as seen in the game are essentially combinations of shape (the mesh file) and textures (dds files). Retexturing an object involves changing the textures of an object but not the shape.
 
Retexturing means you take base objects and apply different textures to them creating a new in-game object with the same shape but with a different look.


There are several utilities for this, [[TR_Retexturing_Tool|Texture Replacer]] which is specialized on retexturing (and is capable of changing the textures of a whole tile-set at one swoop), [[NifSkope]] which is an allround-tool for modifying NIF-files on a low-level scale (including but by far not restricted to retexturing) and [[NIBlE]] which implements many of NifSkope's functions in a simpler interface.
There are several utilities for this, [[TR_Retexturing_Tool|Texture Replacer]] which is specialized on retexturing (and is capable of changing the textures of a whole tile-set at one swoop), [[NifSkope]] which is an allround-tool for modifying NIF-files on a low-level scale (including but by far not restricted to retexturing) and [[NIBlE]] which implements many of NifSkope's functions in a simpler interface.


===See Also===
* Tools
** [[NIBlE]]
** [[NifSkope]]
** [[Texture Replacer]]
* Tutorials
** [[Reskinning Rudiments]]
** [[Retex Guide]]
** [[Texture Replacer/Tutorial]]


== See also ==
[[Category:Textures]]
 
[[TR_Retexturing_Tool|Texture Replacer]]
:[[Retexturing Made Easy]]
:[[Reskinning Rudiments 1]]
 
 
[[NifSkope]]
:[[Retex Guide]]
 
[[Category:Meshes and Textures]]
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