Difference between revisions of "Say"

4 bytes removed ,  16:31, 16 June 2006
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imported>JOG
(Interesting "new" functions...)
imported>JOG
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'''Examples:'''
'''Examples:'''
  Say SecretTopic  
  Say SecretTopic  
  DAMolagBalSpeech 1 DAMolagBalVoice 1
  DAMolagBalSpeech 1 DAMolagBalVoice 1


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*With the optional "SpeakerID" it's possible to make a creature, an activator or another Object say something. The ID needs to be a NPC which will be used to determine race and gender of the voice-file to be used. For this, the NPC doesn't need to be placed in the world.
*With the optional "SpeakerID" it's possible to make a creature, an activator or another Object say something. The ID needs to be a NPC which will be used to determine race and gender of the voice-file to be used. For this, the NPC doesn't need to be placed in the world.


*the "Unknown flag" is set to 1 in all daedra-shrine scripts, it is recommended to set it to 1 whenever you use the SpeakerID.
*"UnknownFlag" is set to 1 in all daedra-shrine scripts, it is recommended to set it to 1 whenever you use the SpeakerID.




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