Say
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Syntax:
Say TopicID [ForceSubtitleFlag] [SpeakerID] [VoiceAudioPositionFlag]
Use the function to have an NPC speak a single dialogue item on the specified topic.
Examples:
Say SecretTopic Say DAMolagBalSpeech 1 DAMolagBalVoice 1
Notes:
- The NPC will lip-synch but will not otherwise interrupt his current package.
- "Say" returns the time in seconds that the NPC will take to finish speaking, which can be useful for timing followups in scripts.
- If ForceSubtitleFlag = 1, the subtitles will be displayed regardless of distance between the speaker and the player.
- With the optional "SpeakerID" it's possible to make a creature, an activator or another Object say something. The ID needs to be a NPC which will be used to determine race and gender of the voice-file to be used. For this, the NPC doesn't need to be placed in the world.
- If VoiceAudioPositionFlag = 1, the voice audio will be played on the position of the player regardless the distance between the calling object and the player. If the flag is 0 or omitted, the voice audio will be played on the position of the calling object. It is set to 1 in all daedra-shrine scripts.
- Calling this function on a Creature, or anything other than an NPC, may crash the game unless a SpeakerID is provided.
See Also[edit | edit source]