Difference between revisions of "Scripting Tutorial: My Second Script"
→Saving and preparing the mod
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===Saving and preparing the mod=== | ===Saving and preparing the mod=== | ||
Now our script is already capable of being run, so lets test it: | Now our script is already capable of being run, so lets test it: | ||
* | * Save the script and close the script editor window. | ||
* | * Look to the Object Window, and proceed in order through the directories of ''WorldObjects > Container > Clutter'' until you find the object with the Editor ID of CupboardFoodLower. | ||
* | * Now either right-click and choose Edit or double-click the object to bring up its properties. | ||
* | * In the script dropdown field, select the script you just made RiddleChestScript. | ||
* Hit OK, save the mod, and quit TESCS. | |||
'''NOTE: PAY ATTENTION TO WHAT WE HAVE JUST DONE. EDITING AN OBJECT WITHOUT GIVING IT A NEW ''ID'' IS TERRIBLE MODDING PRACTICE. NEVER DO THIS UNLESS YOU ARE ''SURE'' YOU KNOW WHAT YOU ARE DOING!''' | |||
===The script in-game=== | ===The script in-game=== |