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Difference between revisions of "Scripting Tutorial: My Second Script"
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→Saving and preparing the mod
imported>Illincrux |
imported>Illincrux |
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Now our script is already capable of being run, so lets test it: | Now our script is already capable of being run, so lets test it: | ||
* '''Save the script and close the script editor window.''' | * '''Save the script and close the script editor window.''' | ||
* '''Go to the Object Window, and proceed in order through the directories of ''WorldObjects > Container > Clutter'' until you find the object with the Editor ID of CupboardFoodLower. Now either right-click and choose Edit or double-click the object to bring up its properties.''' | * '''Go to the Object Window, and proceed in order through the directories of ''WorldObjects > Container > Clutter'' until you find the object with the Editor ID of CupboardFoodLower.''' | ||
* '''Now either right-click and choose Edit or double-click the object to bring up its properties.''' | |||
* '''In the script dropdown field, select RiddleChestScript. Hit OK, save the mod, and quit TESCS. NOTE: WHAT WE HAVE JUST DONE, EDITING AN ITEM WITHOUT RENAMING IT, IS TERRIBLE MODDING PRACTICE. NEVER DO THIS UNLESS YOU ARE ''SURE'' YOU KNOW WHAT YOU ARE DOING!''' | * '''In the script dropdown field, select RiddleChestScript. Hit OK, save the mod, and quit TESCS. NOTE: WHAT WE HAVE JUST DONE, EDITING AN ITEM WITHOUT RENAMING IT, IS TERRIBLE MODDING PRACTICE. NEVER DO THIS UNLESS YOU ARE ''SURE'' YOU KNOW WHAT YOU ARE DOING!''' | ||