SetNthEffectItemScript
Revision as of 14:52, 12 September 2007 by imported>WereWolf (Added obse link)
A command for Oblivion Script Extender
SetNthEffectItemScript - sets the script for the specified scripted effect item. Note that the CS doesn't have a variable type for a script, so you must assign the script editor id to a ref variable to use this function.
Syntax:
(nothing) SetNthEffectItemScript scriptObjectID:ref magicItem:ref whichEffect:short
(nothing) SetNthEIScript scriptObjectID:ref magicItem:ref whichEffect:short
Notes
- You have to assign the script to a reference variable first. Then use that variable in the function call.