SetNthEffectItemScript
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A command for Oblivion Script Extender
Syntax:
(nothing) SetNthEffectItemScript scriptObjectID:ref magicItem:ref whichEffect:short
(nothing) SetNthEIScript scriptObjectID:ref magicItem:ref whichEffect:short
Sets the script for the specified scripted effect item.
Notes[edit | edit source]
- Note that the CS doesn't have a variable type for a script, so you have to assign the script editor id to a reference variable first. Then use that variable in the function call.