Editing Spell

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A spell is a collection of [[Magic Effects]] that can be placed in an [[actor]]'s [[Spell List Tab|spell inventory]]. The actor triggers non-ability, disease, or poison effects upon casting the spell or Power.
A spell is a collection of magic effects that can be placed in an actor's spell inventory. The actor triggers non-ability, disease, or poison effects upon casting the spell or Power.


*'''Type:''' Different types of spells have different data related to duration, magicka cost, spell efficiency, Skill Mastery Requirements, and Daily Cast limit.
*'''Type:''' Different types of spells have different data related to duration, magicka cost, spell efficiency, Skill Mastery Requirements, and Daily Cast limit.
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|Ability
|Ability
|These effects are active upon starting the game, have 0 magicka cost, and last permanently if duration is set to 0. Unknown if abilities are affected by Skill Mastery and Spell Efficiency.
|These effects are active upon starting the game, have 0 magicka cost, and last permanently if duration is set to 0. Unknown if abilities are affected by Skill Mastery and Skill Efficiency.
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|Disease
|Disease
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|Poison
|Poison
|Unused by game. Have no effect when cast, inflict poison damage similar to poisoning weapons.
|Unknown effect.
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|Spell
|Spell
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For example, if you infect a Clannfear Runt with a disease, all Clannfear Runts of the same type will suffer it too; regular Clannfears or special instances of Clannfear Runts will be ok, but the majority will be infected. Most named human NPCs are unique instances and thus are ok to infect.
For example, if you infect a Clannfear Runt with a disease, all Clannfear Runts of the same type will suffer it too; regular Clannfears or special instances of Clannfear Runts will be ok, but the majority will be infected. Most named human NPCs are unique instances and thus are ok to infect.
[http://www.bethsoft.com/bgsforums/index.php?showtopic=867199# Source of Information]


[[Category:Magic]]
[[Category:Magic]]

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