Difference between revisions of "Spell"

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A spell is a collection of magic effects that can be placed in an actor's spell inventory. The actor triggers these effects by casting the spell.
A spell is a collection of [[Magic Effects]] that can be placed in an [[actor]]'s [[Spell List Tab|spell inventory]]. The actor triggers non-ability, disease, or poison effects upon casting the spell or Power.


*'''Type:''' The type of spell, which affects its cost and how often it is used.
*'''Type:''' Different types of spells have different data related to duration, magicka cost, spell efficiency, Skill Mastery Requirements, and Daily Cast limit.
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|Ability
|Ability
|These effects are always active. Must be Self effects.
|These effects are active upon starting the game, have 0 magicka cost, and last permanently if duration is set to 0. Unknown if abilities are affected by Skill Mastery and Spell Efficiency.
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|Disease
|Disease
|Effects can be transferred by a hit in combat. Percentage chance per hit.
|Disease effects are transferred via an X% chance to transmit Y disease upon each physical blow received.
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|Lesser Power
|Lesser Power
|Cost to cast is fixed. The actor's skill is ignored.
|Non hard-coded magicka cost. May be used regularly. Not Affected by Skill Mastery and Spell Efficiency.
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|Poison
|Poison
|?
|Unused by game. Have no effect when cast, inflict poison damage similar to poisoning weapons.
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|Spell
|Spell
|Normal cost to cast. No limit on casting.
|Non hard-coded magicka cost. May be used regularly. Affected by Skill Mastery and Spell Efficiency.
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|Power
|Greater Power
|Cost to cast is fixed (usually zero). Can only be cast once a day.
|Magicka cost is set to 0. Can only be cast once a day. Not affected by Skill Mastery and Spell Efficiency. These are referred to simply as 'Powers' in the Construction Set.
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*'''Script Effect Always Applies:''' If not checked, script effects will be subject to resistances. For Example, a player with 50% magic resistance will be affected by a 30 second script effect for only 15 seconds unless this box is checked.
*'''Script Effect Always Applies:''' If not checked, script effects will be subject to resistances. For Example, a player with 50% magic resistance will be affected by a 30 second script effect for only 15 seconds unless this box is checked.
*'''Area Effect Ignores LOS:''' Normally an area effect spell must have line of sight from its center to the target in order to affect it. For example, hiding behind a pillar will protect an actor from a fireball. However, if this box is checked, intervening objects are ignored.
*'''Area Effect Ignores LOS:''' Normally an area effect spell must have line of sight from its center to the target in order to affect it. For example, hiding behind a pillar will protect an actor from a fireball. However, if this box is checked, intervening objects are ignored.
*'''Immune to Silence:''' This spell can be cast even if the actor is silenced. Usually reserved for racial powers.
*'''Immune to Silence:''' This spell can be cast even if the actor is silenced. Usually reserved for Greater Powers.
*'''PC Start Spell:''' If checked, the player starts the game with this spell.
*'''PC Start Spell:''' If checked, the player starts the game with this spell.
*'''Auto-Calculate:''' If checked, the cost of the spell is the sum of the individual effects.
*'''Auto-Calculate:''' If checked, the magicka cost of the non-ability or disease spell is pre-calculated, based on the numeric value given to the effects.
*'''Spell Level:''' Sets the skill rank necessary to cast the spell. Normally spell rank is determined by the following game settings: [[fMagicSpellLevelApprenticeMin]], [[fMagicSpellLevelJourneymanMin]], [[fMagicSpellLevelExpertMin]], [[fMagicSpellLevelMasterMin]].
*'''Spell Level:''' Sets the skill rank necessary to cast the spell. Normally spell rank is determined by the following game settings: [[fMagicSpellLevelApprenticeMin]], [[fMagicSpellLevelJourneymanMin]], [[fMagicSpellLevelExpertMin]], [[fMagicSpellLevelMasterMin]]. Remember that Greater Powers ignore Spell Level, however.
*'''Spell Cost:''' With Powers, the cost to cast the spell. With Spells, this number is affected by the caster's [[Effective Skill|skill]]. See [[Spell Cost|here]] for details on how the cost is calculated and how skill affects it.
*'''Spell Cost:''' Remember that Lesser Powers magicka cost cannot be modified without the Console or Construction Set. Spells, are affected by the caster's [[Effective Skill Level|skill]], however. See [[Spell Cost|here]] for details on how the cost is calculated and how skill affects it.
 
'''Note about disease''': It's important to know that diseases are not intended to be applied to 'generic' actors (Like the 'generic' dog, rat, etc). If you give a base actor a disease, all other individual actors created from that actor will have the disease as well.
 
For example, if you infect a Clannfear Runt with a disease, all Clannfear Runts of the same type will suffer it too; regular Clannfears or special instances of Clannfear Runts will be ok, but the majority will be infected. Most named human NPCs are unique instances and thus are ok to infect.


[[Category:Magic]]
[[Category:Magic]]