Difference between revisions of "Spell"
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imported>Blacksupernova |
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A spell is a collection of | A spell is a collection of [[Magic Effects]] that can be placed in an [[actor]]'s [[Spell List Tab|spell inventory]]. The actor triggers non-ability, disease, or poison effects upon casting the spell or Power. | ||
*'''Type:''' Different types of spells have different data related to duration, magicka cost, spell efficiency, Skill Mastery Requirements, and Daily Cast limit. | *'''Type:''' Different types of spells have different data related to duration, magicka cost, spell efficiency, Skill Mastery Requirements, and Daily Cast limit. | ||
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|Ability | |Ability | ||
|These effects are active upon starting the game, have 0 magicka cost, and last permanently if duration is set to 0. Unknown if abilities are affected by Skill Mastery and | |These effects are active upon starting the game, have 0 magicka cost, and last permanently if duration is set to 0. Unknown if abilities are affected by Skill Mastery and Spell Efficiency. | ||
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|Disease | |Disease | ||
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|Poison | |Poison | ||
| | |Unused by game. Have no effect when cast, inflict poison damage similar to poisoning weapons. | ||
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|Spell | |Spell | ||
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For example, if you infect a Clannfear Runt with a disease, all Clannfear Runts of the same type will suffer it too; regular Clannfears or special instances of Clannfear Runts will be ok, but the majority will be infected. Most named human NPCs are unique instances and thus are ok to infect. | For example, if you infect a Clannfear Runt with a disease, all Clannfear Runts of the same type will suffer it too; regular Clannfears or special instances of Clannfear Runts will be ok, but the majority will be infected. Most named human NPCs are unique instances and thus are ok to infect. | ||
[[Category:Magic]] | [[Category:Magic]] |