Difference between revisions of "TES Files"

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[[Category:Getting Started]] [[Category:Data Files]]
This article is an introduction to mod files: their uses, differences, and importance both to using and making mods. Understanding how mod files work is fundamentally important to understanding how to mod.
 
== Esms and Esps ==
== Esms and Esps ==
Esm and Esp files ("TES files" or "mods" for short) are the core data files of Tes4 (Oblivion). A TES file is basically a database of all of the data for the world, including object data, [[:Category:Dialogue|dialogue]], [[:Category:Gameplay Menu|gameplay settings]], [[Object|object placements]], AI settings, landscape, [[:Category:Commands|script commands]], [[:Category:Cells|cells]], etc. Basically everything that goes into the construction set (CS or TESCS) is stored in TES files.  
Esm and Esp files ("TES files" or "mods" for short) are the core data files of Tes4 (Oblivion). A TES file is basically a database of all of the data for the world, including object data, [[:Category:Dialogue|dialogue]], [[:Category:Gameplay Menu|gameplay settings]], object placements, AI settings, landscape, [[:Category:Commands|script commands]], [[:Category:Cells|cells]], etc. Basically everything that goes into the construction set (CS or TESCS) is stored in TES files.  


(However, not all game data files are TES files. Textures, meshes, sounds, videos, etc. are all part of the full game. More about these files elsewhere.)
(However, not all game data files are TES files. Textures, meshes, sounds, videos, etc. are all part of the full game. More about these files elsewhere.)
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== Summary ==
== Summary ==
This has been a fairly complicated introduction, but just remember the the game engine is effectively playing a game of stacked cards. And when you create a mod, you're simply creating a hand of cards that will be played in that game. From that ending table, with its various stacks of cards, arises the gameworld that the player enters and lives in.
This has been a fairly complicated introduction, but just remember that the game engine is effectively playing a game of stacked cards. And when you create a mod, you're simply creating a hand of cards that will be played in that game. From that ending table, with its various stacks of cards, arises the gameworld that the player enters and lives in.


== See Also ==
== See Also ==
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* [[De-Isolation Tutorial]] - How to get esps to recognize other esps.
* [[De-Isolation Tutorial]] - How to get esps to recognize other esps.
* [[Modding Terminology]] - An advanced guide to the somewhat confusing terminology of "records", "objects", "references", etc.
* [[Modding Terminology]] - An advanced guide to the somewhat confusing terminology of "records", "objects", "references", etc.
* [[Windows Vista]] - Why Windows Vista doesn't like mods and how to fix that.
[[Category:Getting Started]]
[[Category:Data Files]]
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