Difference between revisions of "TES Files"

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== Esms and Esps ==
== Esms and Esps ==
Esm and Esp files ("TES files" or "mods" for short) are the core data files of Tes4 (Oblivion). A TES file is basically a database of all of the data for the world, including object data, [[:Category:Dialogue|dialogue]], [[:Category:Gameplay Menu|gameplay settings]], [[Object|object placements]], AI settings, landscape, [[:Category:Commands|script commands]], [[:Category:Cells|cells]], etc. Basically everything that goes into the construction set (CS or TESCS) is stored in TES files.  
Esm and Esp files ("TES files" or "mods" for short) are the core data files of Tes4 (Oblivion). A TES file is basically a database of all of the data for the world, including object data, [[:Category:Dialogue|dialogue]], [[:Category:Gameplay Menu|gameplay settings]], object placements, AI settings, landscape, [[:Category:Commands|script commands]], [[:Category:Cells|cells]], etc. Basically everything that goes into the construction set (CS or TESCS) is stored in TES files.  


(However, not all game data files are TES files. Textures, meshes, sounds, videos, etc. are all part of the full game. More about these files elsewhere.)
(However, not all game data files are TES files. Textures, meshes, sounds, videos, etc. are all part of the full game. More about these files elsewhere.)
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