Difference between revisions of "Talk:A beginner's guide, lesson 1 - The Construction Set Primer"

→‎Invalid Directory: answering invalid directory question
imported>Akbaroth
imported>Qazaaq
(→‎Invalid Directory: answering invalid directory question)
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==Invalid Directory==
==Invalid Directory==
i'm on a new windows 7 computer trying to make my first mod. i can get everything about the mod itself working fine, but every time i try to save it just tells me "invalid directory". nothing else. i've saved just about everywhere i'll remember and i can't get it to work. any ideas? all my mod is is adding a modded ring to the imperial subbterrain, i can get the ring made (havent been able to get it to have a image or graphic yet, but i don't want to see me wear it anyway)[[User:Akbaroth|Akbaroth]] 00:06, 14 December 2009 (EST)
i'm on a new windows 7 computer trying to make my first mod. i can get everything about the mod itself working fine, but every time i try to save it just tells me "invalid directory". nothing else. i've saved just about everywhere i'll remember and i can't get it to work. any ideas? all my mod is is adding a modded ring to the imperial subbterrain, i can get the ring made (havent been able to get it to have a image or graphic yet, but i don't want to see me wear it anyway)[[User:Akbaroth|Akbaroth]] 00:06, 14 December 2009 (EST)
:You have to save the plugin file in the Data directory. The default is <tt>C:\Program Files\Bethesda Softworks\Oblivion\Data</tt>. If you have a 64-bit installation it's <tt>C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data</tt>. Neither of these default install folders are convenient when making mods on Windows Vista and Windows 7. These feature a layer of protection that prevents programs from making changes to the Program Files directory. See [[Windows Vista]] for any workarounds.
:--[[User:Qazaaq|Qazaaq]] 05:19, 14 December 2009 (EST)
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