Difference between revisions of "Talk:A beginner's guide, lesson 1 - The Construction Set Primer"

imported>Tabula Rasa
(Another way to move the camera in the Render Window)
imported>DragoonWraith
 
(17 intermediate revisions by 9 users not shown)
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:You're probably using the latest version of the CS (1.2), and a previous version of Oblivion. Patch Oblivion to 1.2 and all mods should work. On another note, please sign your comments with <nowiki>~~~~</nowiki> (creates a signature you see below), or by pressing the signature button.
:You're probably using the latest version of the CS (1.2), and a previous version of Oblivion. Patch Oblivion to 1.2 and all mods should work. On another note, please sign your comments with <nowiki>~~~~</nowiki> (creates a signature you see below), or by pressing the signature button.
:--[[User:Qazaaq|Qazaaq]] 11:31, 28 May 2008 (EDT)
:--[[User:Qazaaq|Qazaaq]] 11:31, 28 May 2008 (EDT)
I have a query as i have this same problem as well, but when i try to update the game (to Shivering Isles v1.2.0416) it says: 'Old File not found. However, a file of the same name was found. No update done since file contents do not match.' I have not updated my game before, but i do have GOTY. Any help would be greatly appreciated
--[[User:Ceolgar|Ceolgar]] 15:30, 13 January 2010 (EST)
I have exactly the same problem as Ceolgar, does anyone know what the problem is? I'm running windows 7 64 bit. [[User:Ezzie502|Ezzie502]] 06:06, 31 January 2011 (EST)
:The Game of the Year edition comes fully patched.
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 20:38, 31 January 2011 (EST)


== Incorrect information about deletion? ==
== Incorrect information about deletion? ==
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:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 13:07, 4 December 2008 (EST)
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 13:07, 4 December 2008 (EST)


== Another way to move the camera in the Render Window ==
== Wrong Key Combo for Rotation ==
Hey, this is my first post here. I just noticed that the Rotation didnt work properly with the keys mentions; Tom says y + RHM = rotate along the y-axis, I found that in my CS that the default was y-axis rotation, and had to use z + RHM for z-axis rotation, and x + RHM for x-axis rotation. Im using a laptop mouse, so maybe its just that, but I'd thought I'd post it anyways. [[User:Mc teo|Mc teo]] 05:41, 1 November 2009 (EST)
 
:Welcome to the Wiki! Posting here and making the necessary change to the article is the attitude we need!
:There could be two reasons for the key-problem:
:*You're not talking about the same axis. With the Y axis Tom means the green axis pointing in a horizontal direction (from a gameworld perspective).
:*Or you're using a german keyboard. A default german keyboard layout has the Z and Y keys switched compared to a QWERTY layout. The CS may assume a QWERTY layout, resulting in switched keys when moving the axis.
:It's important to understand why this is happening in order to correctly update the article.
:--[[User:Qazaaq|Qazaaq]] 15:57, 3 November 2009 (EST)
 
==Invalid Directory==
i'm on a new windows 7 computer trying to make my first mod. i can get everything about the mod itself working fine, but every time i try to save it just tells me "invalid directory". nothing else. i've saved just about everywhere i'll remember and i can't get it to work. any ideas? all my mod is is adding a modded ring to the imperial subbterrain, i can get the ring made (havent been able to get it to have a image or graphic yet, but i don't want to see me wear it anyway)[[User:Akbaroth|Akbaroth]] 00:06, 14 December 2009 (EST)
 
:You have to save the plugin file in the Data directory. The default is <tt>C:\Program Files\Bethesda Softworks\Oblivion\Data</tt>. If you have a 64-bit installation it's <tt>C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data</tt>. Neither of these default install folders are convenient when making mods on Windows Vista and Windows 7. These feature a layer of protection that prevents programs from making changes to the Program Files directory. See [[Windows Vista]] for any workarounds.
:--[[User:Qazaaq|Qazaaq]] 05:19, 14 December 2009 (EST)
 
==No Cells==
when i load the oblivion file there are no cell options in interior cells, and in tamriel there is only one, wilderness, but it has no objects or dimensions in it.
==Creating a Persistent Reference==
Two questions
 
1. When/Why do you need to create a new persistent reference? Is there particular instances when you should always use them?
 
2. Are there any instances where you should avoid using them?
 
thanks
 
[[User:Pendraia|Pendraia]] 22:36, 9 July 2010 (EDT)
 
:The answer to 2 is easier, so I'll start with that - you shouldn't use persistent references unless you need them for some reason, simple as that. Actors default to persistent, and usually should be, though generic baddies might not need it.
 
:Other than that, persistence is necessary when you want something ''else'' to be able to refer to the reference from somewhere else. A script, a quest, an AI package, if they have to use the reference and you cannot guarantee that they will ''only'' ever be run in the same cell as the reference, that reference needs to be persistent. Oblivion only loads a certain number of cells at a time, and referencing anything that not loaded will cause a crash. Flagging the reference persistent means that Oblivion will ''always'' keep it in memory - which means it's constantly using memory, so don't use it unless necessary, but also means that scripts/quests/AI can use the reference even when the player's in a different cell.
 
:Does that clarify things?
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 13:39, 10 July 2010 (EDT)
Yes, that makes sense. Thanks for the help.


Hello I'm new to this but I found if I desellect any objects (D) then press Shift and then hold down the Left mouse button it is possible to rotate the camera on it's own axis much like you look about when playing the game. As a newcomer I'm finding it easier to navigate interiors via this method, with the aid of V or my mouse wheel to move about. This isnt mentioned and might be of help to those who are finding the Render Window a pain.
[[User:Pendraia|Pendraia]] 18:53, 10 July 2010 (EDT)
Appologies if this is stating something well stated elsewhere but it should be on the 'getting started' bit even if it is. --[[User:Tabula Rasa|Tabula Rasa]] 12:24, 26 March 2009 (EDT)