Difference between revisions of "Talk:A beginner's guide, lesson 1 - The Construction Set Primer"

imported>Ozymandias
imported>DragoonWraith
 
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I have a query as i have this same problem as well, but when i try to update the game (to Shivering Isles v1.2.0416) it says: 'Old File not found. However, a file of the same name was found. No update done since file contents do not match.' I have not updated my game before, but i do have GOTY. Any help would be greatly appreciated
I have a query as i have this same problem as well, but when i try to update the game (to Shivering Isles v1.2.0416) it says: 'Old File not found. However, a file of the same name was found. No update done since file contents do not match.' I have not updated my game before, but i do have GOTY. Any help would be greatly appreciated
--[[User:Ceolgar|Ceolgar]] 15:30, 13 January 2010 (EST)
--[[User:Ceolgar|Ceolgar]] 15:30, 13 January 2010 (EST)
I have exactly the same problem as Ceolgar, does anyone know what the problem is? I'm running windows 7 64 bit. [[User:Ezzie502|Ezzie502]] 06:06, 31 January 2011 (EST)
:The Game of the Year edition comes fully patched.
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 20:38, 31 January 2011 (EST)


== Incorrect information about deletion? ==
== Incorrect information about deletion? ==
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==No Cells==
==No Cells==
when i load the oblivion file there are no cell options in interior cells, and in tamriel there is only one, wilderness, but it has no objects or dimensions in it.
when i load the oblivion file there are no cell options in interior cells, and in tamriel there is only one, wilderness, but it has no objects or dimensions in it.
==Creating a Persistent Reference==
Two questions
1. When/Why do you need to create a new persistent reference? Is there particular instances when you should always use them?
2. Are there any instances where you should avoid using them?
thanks
[[User:Pendraia|Pendraia]] 22:36, 9 July 2010 (EDT)
:The answer to 2 is easier, so I'll start with that - you shouldn't use persistent references unless you need them for some reason, simple as that. Actors default to persistent, and usually should be, though generic baddies might not need it.
:Other than that, persistence is necessary when you want something ''else'' to be able to refer to the reference from somewhere else. A script, a quest, an AI package, if they have to use the reference and you cannot guarantee that they will ''only'' ever be run in the same cell as the reference, that reference needs to be persistent. Oblivion only loads a certain number of cells at a time, and referencing anything that not loaded will cause a crash. Flagging the reference persistent means that Oblivion will ''always'' keep it in memory - which means it's constantly using memory, so don't use it unless necessary, but also means that scripts/quests/AI can use the reference even when the player's in a different cell.
:Does that clarify things?
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 13:39, 10 July 2010 (EDT)
Yes, that makes sense. Thanks for the help.
[[User:Pendraia|Pendraia]] 18:53, 10 July 2010 (EDT)