Difference between revisions of "Talk:A beginner's guide, lesson 7 - Using Scripts in Quests"

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imported>Pyrocow
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imported>Pyrocow2
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Some general notes on changes that need to be made... There are a few logic problems in the conditions and scripts, the ID prefix (BG or BGM) hasn't been consistent throughout the tutorial, and there are some omissions. I'll probably fix these myself soon, just leaving this here. --[[User:Pyrocow|pyrocow]] 05:11, 11 October 2009 (EDT)
Some general notes on changes that need to be made... There are a few logic problems in the conditions and scripts, the ID prefix (BG or BGM) hasn't been consistent throughout the tutorial, and there are some omissions. I'll probably fix these myself soon, just leaving this here. --[[User:Pyrocow|pyrocow]] 05:11, 11 October 2009 (EDT)
:I'm almost finished editing this article. I just need to create a new cave system, as the one provided in the mod files doesn't work (nor do some of the scripts in the "play test" version). A lot of the different pieces are misaligned, and the NPCs can't seem to navigate it. They just flee into the walls. After I'm done I'll upload fully working base/play test mod files. --[[User:Pyrocow2|Pyrocow2]] 20:33, 6 August 2010 (EDT)


== Byline ==
== Byline ==
Anonymous user