Difference between revisions of "Talk:Magic Effects"

1,883 bytes added ,  08:49, 19 January 2011
→‎Poisons and Detrimental/Hostile flags: Results using Detrimental/Hostile flags.
imported>Hammil
imported>Takark
(→‎Poisons and Detrimental/Hostile flags: Results using Detrimental/Hostile flags.)
 
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So, what does detrimental do/determine?--[[User:Haama|Haama]] 15:39, 6 January 2008 (EST)
So, what does detrimental do/determine?--[[User:Haama|Haama]] 15:39, 6 January 2008 (EST)
:I've just been playing around with these flags and got some unexpected results from it. I gave a Flame Atronach 100% magic resistance and cast a 3 point Restore Health spell on it. As expected, it was healed by 3 points. I then set Restore Health to hostile and it's effect was fully resisted; health didn't move and I got the charming "Restore health effect resisted" message. I then set it back to non-hostile and flagged it as detrimental. This once again allowed it to bypass resistance but also -lowered- the atronach's health by 3 points.
:Curious, I tried a similar thing with Fire Damage. Unmodified, it was fully resisted. Set to non-hostile, it bypassed resistance and did the full damage. Then set to non-detrimental, it healed the Atronach for the full magnitude. I also tried this with resist paralysis; setting it to detrimental made it act like a weakness to paralysis effect, lowering resistance instead of increasing it. This points to the Hostile flag determining the reaction, both by resistances and the target NPC, while the Detrimental flag determines whether the effect is positive or negative. Admittedly my tests were quite brief and not particularly thorough, but they do all point to the same conclusion.
:Looking at Calm compared to Frenzy (although using OBME), Calm has "Lowers AV" for aggression flagged, while Frenzy just has Aggression, which I'm assuming means it increases it. I'd guess then that the Detrimental flag has been replaced in OBME by "Lowers AV", which actually lines up nicely with what happened with the Atronach (detrimental Restore Health lowered health, non-detrimental Fire Damage restored health). This is, of course, mostly guessing based on a few quick tests, but it all seems to make sense.
:And yeh, I know I'm 2 years too late, but it can't hurt to mention it. ;) - [[User:Takark|Takark]] 07:49, 19 January 2011 (EST)
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