Difference between revisions of "Talk:Magic Effects"

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121 bytes added ,  18:07, 4 September 2010
imported>Oblivious12123
imported>Hammil
Line 69: Line 69:
So if I buy and install SE, there are nnew magic effects, such as summon golden saint and summon dark seducer, yet <b>you can't create your own magic effects,</B> right? So how did they put them in???
So if I buy and install SE, there are nnew magic effects, such as summon golden saint and summon dark seducer, yet <b>you can't create your own magic effects,</B> right? So how did they put them in???
--[[User:Oblivious12123|Oblivious12123]]
--[[User:Oblivious12123|Oblivious12123]]
They don't, they modify the spare summon effects ('Z010' is Summon Golden Saint, for example).
--[[User:Hammil|Hammil]]


You <B>can</b> make your own custom effects with the editor using scripts. This is not 'faking it' its the way to do it. There are many quests already in the game that use scripts to make effects that are not creatable in the spell maker without the scripting functions. Thats why they are there. I have almost completed the first new spells that I have been working on. I am making 'Force Push' and 'Force Pull' from Star Wars. They're turning out pretty cool. Once I finish them I'll make a tutorial on how they work, because I think the concept could be used for other purposes. [[User:Decoup|Decoup]] 20:47, 19 May 2006 (EDT)
You <B>can</b> make your own custom effects with the editor using scripts. This is not 'faking it' its the way to do it. There are many quests already in the game that use scripts to make effects that are not creatable in the spell maker without the scripting functions. Thats why they are there. I have almost completed the first new spells that I have been working on. I am making 'Force Push' and 'Force Pull' from Star Wars. They're turning out pretty cool. Once I finish them I'll make a tutorial on how they work, because I think the concept could be used for other purposes. [[User:Decoup|Decoup]] 20:47, 19 May 2006 (EDT)
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