Talk:Spell

Revision as of 21:13, 18 April 2007 by imported>JT (one too many tildes in signing... =P)

Hello, i'm trying to create a flight spell. I'm intending to use the swim physics from the game, as well as the animation. The net effect would be just like swimming in the air, or 'air swimming'. I just thought i'd post here in case anyone has some suggestions. - rmullen

My suggestion would be, "don't do that." But it's your dime. You'll probably have to limit the spell to interior cells, and even then I'm sure you'll run into game-breaking problems. Nerdbeard 22:54, 29 March 2006 (EST)

Doppelganger 20:33, 3 April 2006 (EDT): How about some explanation on that "Script Effect Always Applies" field?

Question about area radius: what scale is it at, compared to GetDistance? 512 seemed reasonable for GetDistance to me (and it was), but when I use 512 as a spell's area radius, it explodes across half of my entire dungeon. Any ideas? --MaXiMiUS 20:27, 12 May 2006 (EDT)

Spell ranges are in feet. Scripted distances are otherwise in "units". --JT 21:13, 18 April 2007 (EDT)
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