Text Input With TSFC

Revision as of 17:44, 20 February 2008 by imported>Speedo (Reworked script to use MBoxes)

This code will accept text input from the player, storing the data in a TSFC string. All regular keyboard characters are supported except tilde(~). Shift and Backspace may be used normally. Text is show as typed via MessageBoxes, which also have buttons for the player to end their input or clear all input.

Requirements

Setup

As presented, this script is intended to run as a quest script and will use the player's input to rename an item. It could however be modified to use the input in a different way, or to run in an object's script.

After creating a quest for the script to run on, find the line "StopQuest TextInput" and replace "TextInput" with the name of your quest.

You'll then need to use the following snippet of code in another script when you're ready to get the player's input, assuming that you used the quest name TextInput.

set TextInput.item to myItem  ; Must tell the script which item to rename
StartQuest TextInput

Limitations

  • It is impossible to support the tilde(~) or accent(`) keys.
  • Caps Lock is ignored, since most players will use it to toggle run. It would be possible to add support for it, but it's not recommended.
  • While the script can respond quickly, allowing the player to type at a fairly normal pace, if multiple keys are pressed at the same time only one of them will be recognized.
  • If the typed text overflows to multiple lines on the MessageBox, a dash(-) will be shown at the end of each line (per normal grammar rules). This is a function of the game engine, and the actual text is not modified.

Functions & Scripting Concepts Used

The Code

scn TextInputScript

ref item

float fQuestDelayTime
short control
short button
short console

long key
long shift

long name
long prompt
long clear
long done

begin menumode 1001 
  if ((isKeyPressed2 key) && (key != 42) && (key != 54))
    return
  else
    set key to GetKeyPress 0
    if (GetNumKeysPressed > 1)
      set shift to GetKeyPress 1
      if ((key == 42) || (key == 54))
        set key to shift
        set shift to 1
      elseif ((shift == 42) || (shift == 54))
        set shift to 1
      else 
        set shift to 0
      endif
    else
      set shift to 0
    endif
  endif
  
  if ((key == 1) || (key == 42) || (key == 54) || (key > 57))
    ;
  elseif (key == 41)  ; Open console
    if (console)
      set console to 0
    else
      set console to 1
    endif
  elseif (console)
    ;
  elseif (key == 14)  ; Backspace
    StrClearLast name
    StrSet prompt "Name: "
    StrAppend prompt name
    StrMessageBox prompt clear done
  elseif (key)
    StrAppendCharCode name key shift
    StrSet prompt "Name: "
    StrAppend prompt name
    StrMessageBox prompt clear done
  endif
end

begin gamemode
  set fquestdelaytime to 0.01
  
  if (control)
    set button to getbuttonpressed
    if (button == 0)
      StrClear name
      StrSet prompt "Name:"
      StrMessageBox prompt clear done
    elseif (button == 1)
      StrSetName name item
      StrDeleteAll
      set control to 0
      stopquest TextInput
    endif 
  elseif (control == 0)
    set name to StrNew
    StrClear name
    set prompt to StrNew "Name:"
    set clear to StrNew "Clear All"
    set done to StrNew "Finish Input"
    StrMessageBox prompt clear done
    set control to 1    
  endif
end

Notes

  • The keys Enter, Tab, Alt, and Ctrl will add the text of their key name if pressed.
  • If you need to save the input string, you can use PlugStr to save it in a Pluggy array.

See Also