ToggleSpecialAnim
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A function added by the Oblivion Script Extender.
Syntax:
(bSucceeded:bool) reference.ToggleSpecialAnim animFileName:string toggleOn:bool actorBase:ref
Adds or removes an animation from the base actor's animation list. For creatures, the animations must appear in the creature's model folder; for NPCs they must be located in the Special Anims folder. Changes made using this command have no effect on the animations of reference's to the base actor which are currently in middle-high or high process. Changes are not stored in the savegame.