Difference between revisions of "Unplayable Items"

32 bytes added ,  20:47, 18 October 2006
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imported>GuidoBot
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Because tokens are always active make sure you dont add them repeatedly or to almost very NPC you meet (in-game). Sometimes using a spell, ability or other method to get your active script going is more appropriate.
Because tokens are always active make sure you dont add them repeatedly or to almost very NPC you meet (in-game). Sometimes using a spell, ability or other method to get your active script going is more appropriate.


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===Comments===
===Comments===
'''Token Origin''': I wish I could say I invented tokens but I didn't. It appears they started out in thread discussions and were eventually put to use by early adopters such as Scruggs. Through thread discussions, I have only helped solidify our understanding of how and when to use them.
'''Token Origin''': I wish I could say I invented tokens but I didn't. It appears they started out in thread discussions and were eventually put to use by early adopters such as Scruggs. Through thread discussions, I have only helped solidify our understanding of how and when to use them. [[User:GuidoBot|GuidoBot]]


[[User: JOG|JOG]] may have released the first tokens ever in his proofs-of-concept, [[User:JOG#The_Generous Giant_of_Tamriel|The Generous Giant of Tamriel]] and [[User:JOG#Dagger_Mould|Dagger Mould]].
[[User: JOG|JOG]] may have released the first tokens ever in his proofs-of-concept, [[User:JOG#The_Generous Giant_of_Tamriel|The Generous Giant of Tamriel]] and [[User:JOG#Dagger_Mould|Dagger Mould]].
Anonymous user