Difference between revisions of "Unplayable Items"
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Because tokens are always active make sure you dont add them repeatedly or to almost very NPC you meet (in-game). Sometimes using a spell, ability or other method to get your active script going is more appropriate. | Because tokens are always active make sure you dont add them repeatedly or to almost very NPC you meet (in-game). Sometimes using a spell, ability or other method to get your active script going is more appropriate. | ||
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===Comments=== | ===Comments=== | ||
'''Token Origin''': I wish I could say I invented tokens but I didn't. It appears they started out in thread discussions and were eventually put to use by early adopters such as Scruggs. Through thread discussions, I have only helped solidify our understanding of how and when to use them. | '''Token Origin''': I wish I could say I invented tokens but I didn't. It appears they started out in thread discussions and were eventually put to use by early adopters such as Scruggs. Through thread discussions, I have only helped solidify our understanding of how and when to use them. [[User:GuidoBot|GuidoBot]] | ||
[[User: JOG|JOG]] may have released the first tokens ever in his proofs-of-concept, [[User:JOG#The_Generous Giant_of_Tamriel|The Generous Giant of Tamriel]] and [[User:JOG#Dagger_Mould|Dagger Mould]]. | [[User: JOG|JOG]] may have released the first tokens ever in his proofs-of-concept, [[User:JOG#The_Generous Giant_of_Tamriel|The Generous Giant of Tamriel]] and [[User:JOG#Dagger_Mould|Dagger Mould]]. |