Difference between revisions of "User talk:DragoonWraith"

199 bytes added ,  20:27, 13 July 2009
imported>Shademe
imported>Shademe
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I found it useful while switching ownerships in PiiiP. Gen-3 functions had the game's default crime activation ( on grabbing ) triggering before the function detected the press. A similar scenario when you need to perform some pre-processing on an object that's just been activate, before it's actual activation. haama made a [http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=998547&view=findpost&p=14445957 post] about it.<br>
I found it useful while switching ownerships in PiiiP. Gen-3 functions had the game's default crime activation ( on grabbing ) triggering before the function detected the press. A similar scenario when you need to perform some pre-processing on an object that's just been activate, before it's actual activation. haama made a [http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=998547&view=findpost&p=14445957 post] about it.<br>
[[User:Shademe|shadeMe]] <sup>[[User_talk:Shademe|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]]</sup> 17:13, 13 July 2009 (EDT)
[[User:Shademe|shadeMe]] <sup>[[User_talk:Shademe|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]]</sup> 17:13, 13 July 2009 (EDT)
: By all means. It does have a use now.<br>[[User:Shademe|shadeMe]] <sup>[[User_talk:Shademe|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]]</sup> 20:27, 13 July 2009 (EDT)
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