Difference between revisions of "User talk:Shademe"

361 bytes added ,  03:29, 16 October 2008
→‎Answered Questions: A Quest script ?
imported>Antares
(→‎Answered Questions: Quest script may work)
imported>Shademe
(→‎Answered Questions: A Quest script ?)
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What object are you actually running the script on? I assume that the weapon in question is designed to be any weapon and therefore is not directly scripted? My guess would be that reference variables are either cleared of altered upon leaving the player's inventory. Is this a quest script? Because a quest script should work.
What object are you actually running the script on? I assume that the weapon in question is designed to be any weapon and therefore is not directly scripted? My guess would be that reference variables are either cleared of altered upon leaving the player's inventory. Is this a quest script? Because a quest script should work.
<BR>--[[User:Antares|Antares]] 03:21, 16 October 2008 (EDT)
<BR>--[[User:Antares|Antares]] 03:21, 16 October 2008 (EDT)
:I'm running this from a token.( I just remembered what I read last night in the modding terminology article :E ) Maybe if I ported it to a quest script, you (are saying) it will work ? And as far as the ref. variable clearing goes, I suppose you are right. The weapon was probably spawned from a LLst. -- [[User:Shademe|shademe]] 03:29, 16 October 2008 (EDT)


== Creating a New Article, and other Wiki issues ==
== Creating a New Article, and other Wiki issues ==
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