Difference between revisions of "A beginner's guide, lesson 6 - Quest Dialogue"

m
→‎Adding an NPC: adding location
imported>Pyrocow2
(→‎Adding an NPC: Editing English)
imported>Pyrocow2
m (→‎Adding an NPC: adding location)
Line 125: Line 125:
It is far easier to edit an existing NPC. We want Vilanus to be an Imperial, so let's select an existing NPC who is an Imperial. We don't actually have to choose an Imperial, but it saves us a job. Avoid NPCs with scripts attached. Again, you can do so but you will need to remove the script, which is an extra job. I usually look for NPCs who have either a 1 or a 0, preferably a 0, in the user column. This means they are hardly ever used in the game. Let's choose the actor called ''TestORMale'' as our base.  
It is far easier to edit an existing NPC. We want Vilanus to be an Imperial, so let's select an existing NPC who is an Imperial. We don't actually have to choose an Imperial, but it saves us a job. Avoid NPCs with scripts attached. Again, you can do so but you will need to remove the script, which is an extra job. I usually look for NPCs who have either a 1 or a 0, preferably a 0, in the user column. This means they are hardly ever used in the game. Let's choose the actor called ''TestORMale'' as our base.  


We will place our NPC in the Foyer of the Imperial Hotel in the Talos District. Again this is an arbitrary choice, based on the fact that Taverns, Inns, and hotels contain public spaces which are ideal for casual contacts. If we wished to use this NPC again, we could build him a house or office to work from.  
We will place our NPC in the Foyer of the Imperial Hotel in the Talos District (''ICTalosPlazaTheTiberSeptimHotel'' in the ''Interiors'' world space). Again this is an arbitrary choice, based on the fact that Taverns, Inns, and hotels contain public spaces which are ideal for casual contacts. If we wished to use this NPC again, we could build him a house or office to work from.  


Drag and Drop the base NPC into [[Render Window]]. F key him to get him in position.
Drag and Drop the base NPC into [[Render Window]]. F key him to get him in position.
Anonymous user