Difference between revisions of "A beginner's guide, lesson 6 - Quest Dialogue"

→‎Creating the Quest: Editing English and content
imported>Pyrocow2
(→‎Adding an NPC: Fixing error)
imported>Pyrocow2
(→‎Creating the Quest: Editing English and content)
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In the top menu select CHARACTER.
In the top menu select CHARACTER.
Then from the drop down menu select QUEST
Then from the drop down menu select QUEST.


The quest window will open.
The quest window will open.
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On the left hand side is the list of all the quests in the game.
On the left hand side is the list of all the quests in the game.
Place your pointer over this section and right click. A small selection window appears.  
Place your pointer over this section and right click. A small selection window appears.  
From this select NEW.
Select NEW.


Another window pops up called New Form Editor ID
Another window pops up called New Form Editor ID
This is the prompt for us to enter our Quest ID.
This is the prompt for us to enter our Quest ID.


This should be a short alpha-numeric name, with no spaces, that we can readily identify as our mod. It must of course be unique. I choose to name mine BGM001 (Beginners Guide Mod 1). When you're done select OK.  
The ID is NOT the same as the quest name which will appear in the player's journal. This should be a short alpha-numeric name, with no spaces, that we can readily identify as a part of our mod. It must also be unique. I chose to name mine ''BGM001'' (Beginners Guide Mod 1). When you're done, select OK.  


We now have a quest.
We now have a quest. Let's look at out quest data tab.  
Let's look at out quest data tab.  


We want to give our quest a name. This is the name that appears in the in-game journal entries. You can call it pretty much what you like. You can even duplicate names, which although legal could be a bit confusing. I've chosen to call mine
We want to give our quest a name. This is the name that appears in the in-game journal entries. You can call it pretty much what you like. You can even use duplicate names, but that would be a bit confusing. I've chosen to call mine ''The Inheritance Denied.''


''''The Inheritance Denied.''''
If you remember from lesson 4, we need to choose an appropriate priority value.  


If you remember from lesson 4 we need to choose an appropriate priority.  
We will select 50, as this is a miscellaneous quest.


We will select 50 as this is a miscellaneous quest.
The next set of decisions involves the three flags which were discussed in the appendix:
 
The next set of decisions involves the three flags which were discussed in the appendix


*Start Game Enabled  
*Start Game Enabled  
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*Allow Repeated Stages
*Allow Repeated Stages


These three tags principally control when and how often scripts are run.
These three tags control when and how often scripts are run.


For now let's go ahead and select the standard Start Game Enabled and leave blank the repeat conversions or Stages. Now have a look at the table at the bottom which contains any quest conditions.
For now let's go ahead and select the standard ''Start Game Enabled'' and leave blank the ''Repeated Conversations'' & ''Stages''. Now have a look at the table at the below, which contains quest conditions.


==Quest Conditions==
==Quest Conditions==
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