Difference between revisions of "A beginner's guide, lesson 6 - Quest Dialogue"
A beginner's guide, lesson 6 - Quest Dialogue (edit)
Revision as of 03:41, 28 July 2010
, 03:41, 28 July 2010→Creating the Quest: Editing English and content
imported>Pyrocow2 (→Adding an NPC: Fixing error) |
imported>Pyrocow2 (→Creating the Quest: Editing English and content) |
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In the top menu select CHARACTER. | In the top menu select CHARACTER. | ||
Then from the drop down menu select QUEST | Then from the drop down menu select QUEST. | ||
The quest window will open. | The quest window will open. | ||
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On the left hand side is the list of all the quests in the game. | On the left hand side is the list of all the quests in the game. | ||
Place your pointer over this section and right click. A small selection window appears. | Place your pointer over this section and right click. A small selection window appears. | ||
Select NEW. | |||
Another window pops up called New Form Editor ID | Another window pops up called New Form Editor ID | ||
This is the prompt for us to enter our Quest ID. | This is the prompt for us to enter our Quest ID. | ||
This should be a short alpha-numeric name, with no spaces, that we can readily identify as our mod. It must | The ID is NOT the same as the quest name which will appear in the player's journal. This should be a short alpha-numeric name, with no spaces, that we can readily identify as a part of our mod. It must also be unique. I chose to name mine ''BGM001'' (Beginners Guide Mod 1). When you're done, select OK. | ||
We now have a quest. | We now have a quest. Let's look at out quest data tab. | ||
Let's look at out quest data tab. | |||
We want to give our quest a name. This is the name that appears in the in-game journal entries. You can call it pretty much what you like. You can even duplicate names, | We want to give our quest a name. This is the name that appears in the in-game journal entries. You can call it pretty much what you like. You can even use duplicate names, but that would be a bit confusing. I've chosen to call mine ''The Inheritance Denied.'' | ||
If you remember from lesson 4, we need to choose an appropriate priority value. | |||
We will select 50, as this is a miscellaneous quest. | |||
The next set of decisions involves the three flags which were discussed in the appendix: | |||
The next set of decisions involves the three flags which were discussed in the appendix | |||
*Start Game Enabled | *Start Game Enabled | ||
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*Allow Repeated Stages | *Allow Repeated Stages | ||
These three tags | These three tags control when and how often scripts are run. | ||
For now let's go ahead and select the standard Start Game Enabled and leave blank the | For now let's go ahead and select the standard ''Start Game Enabled'' and leave blank the ''Repeated Conversations'' & ''Stages''. Now have a look at the table at the below, which contains quest conditions. | ||
==Quest Conditions== | ==Quest Conditions== |